How to Create PSX Texture Graphics in GIMP

The original PlayStation (PSX) is renowned for its unique visual style, largely due to its texturing techniques. These techniques stem from the hardware limitations of the time, including the use of indexed color palettes. Recreating this distinctive style today can be a challenge, particularly when attempting to accurately simulate the technical constraints of the PSX. […]

Delta Time

1. Polish Your Game Understanding Loop Scripts and Frame Rates In Easy FPS Editor, loop scripts are executed once per frame. This means their frequency depends directly on the game’s frame rate. A game running at 30 frames per second (FPS) will execute the loop script 30 times per second, while a game running at […]