MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{ "batchcomplete": "", "continue": { "lecontinue": "20241213012409|19480", "continue": "-||" }, "query": { "logevents": [ { "logid": 19490, "ns": 0, "title": "DEV-Efpse-CE-changelog", "pageid": 9188, "logpage": 9188, "revid": 15339, "params": {}, "type": "create", "action": "create", "user": "Fenir", "timestamp": "2025-02-02T15:25:50Z", "comment": "Created page with \"'''Use these builds at your own risk!''' '''Due to the high chance of bugs/issues, you run a much greater risk of corrupting your project.''' '''Always backup your projects before trying a new development build.''' '''WARNING: THE LATEST UPDATES WILL MAKE YOUR MAP FILES INCOMPATIBLE WITH OLDER VERSIONS OF EFPSE. Maps will be automatically backed-up to 'Maps/mapname.eem_BeforeFormatUpdate' before conversion, but I still recommend that you backup your project first.''' =...\"" }, { "logid": 19489, "ns": 0, "title": "EFPSE-CE-changelog", "pageid": 9187, "logpage": 9187, "revid": 15328, "params": {}, "type": "create", "action": "create", "user": "Fenir", "timestamp": "2025-02-02T13:41:41Z", "comment": "Created page with \"((EFPSE development was passed to Clark, see new developmental builds [[EFPSE-CE-changelog|EFPSE-CE]] editions))[[File:ColorPicker.PNG|thumb|New Color Picker Build 1.9.5]] ==== EFPSE Version 1.10.1 ==== * Fixed the vn/console rendering issues caused by 1.10.0 * Improved comment '//' parsing in scripts, so they are no longer parsed as parameters. * Fixed the armour autohide HUD option not being saved * Fixed weapon pos/scale not being saved * Fixed a crash when setting...\"" }, { "logid": 19488, "ns": 0, "title": "GOTY 2024", "pageid": 9186, "logpage": 9186, "revid": 15327, "params": {}, "type": "create", "action": "create", "user": "Pixelwolf", "timestamp": "2025-01-04T04:40:00Z", "comment": "Created page with \"Hosted by Method - find Method on [https://rmethod.itch.io/ itch.io] [[File:GOTY2024.png|left]]\"" }, { "logid": 19487, "ns": 6, "title": "File:GOTY2024.png", "pageid": 9185, "logpage": 9185, "revid": 15326, "params": {}, "type": "create", "action": "create", "user": "Pixelwolf", "timestamp": "2025-01-04T04:34:07Z", "comment": "" }, { "logid": 19486, "ns": 6, "title": "File:GOTY2024.png", "pageid": 9185, "logpage": 9185, "revid": 15326, "params": { "img_sha1": "i4o7tfzx52j179m2fp1dw449avtvvgw", "img_timestamp": "2025-01-04T04:34:06Z" }, "type": "upload", "action": "upload", "user": "Pixelwolf", "timestamp": "2025-01-04T04:34:06Z", "comment": "" }, { "logid": 19485, "ns": 0, "title": "All weapons stay holstered on pickup", "pageid": 0, "logpage": 9184, "params": {}, "type": "delete", "action": "delete", "user": "Pixelwolf", "timestamp": "2024-12-28T06:36:04Z", "comment": "content was: \"Add the following to the level Loop script player check heldweapon currentWeapon player check ammo currentWeapon amcurrent if $amcurrent == 0 { player weapon holster }\", and the only contributor was \"[[Special:Contributions/Pixelwolf|Pixelwolf]]\" ([[User talk:Pixelwolf|talk]])" }, { "logid": 19484, "ns": 0, "title": "All weapons stay holstered on pickup", "pageid": 0, "logpage": 9184, "revid": 15321, "params": {}, "type": "create", "action": "create", "user": "Pixelwolf", "timestamp": "2024-12-28T06:33:44Z", "comment": "Created page with \" player check heldweapon currentWeapon player check ammo currentWeapon amcurrent if $amcurrent == 0 { player weapon holster }\"" }, { "logid": 19483, "ns": 2, "title": "User:Fenir", "pageid": 0, "logpage": 0, "params": { "userid": 6940 }, "type": "newusers", "action": "byemail", "user": "Pixelwolf", "timestamp": "2024-12-22T01:14:15Z", "comment": "User contributions" }, { "logid": 19482, "ns": 0, "title": "Grenade", "pageid": 9183, "logpage": 9183, "revid": 15314, "params": {}, "type": "create", "action": "create", "user": "Pixelwolf", "timestamp": "2024-12-14T12:42:14Z", "comment": "Created page with \"@everyoneDo you want to make some kind of grenades in your game? I've got you here pal! Put these lines of code into your loop_script: //BOMB THROWING LOGIC player check rotation rotx roty degtorad=$roty degtorad-=45 degtorad*=0.034906585 global.bombthrowy=SIN($degtorad) global.bombthrowx=COS($degtorad) global.bombthrowx*=-15 global.bombthrowy*=-15 degtorad=$roty degtorad*=0.0174532925 fixbty=SIN($degtorad) global.bombthrowy+=$fixbty degtorad=$rotx degtor...\"" }, { "logid": 19481, "ns": 0, "title": "Slide Mechanic", "pageid": 9182, "logpage": 9182, "revid": 15311, "params": {}, "type": "create", "action": "create", "user": "Pixelwolf", "timestamp": "2024-12-13T01:26:13Z", "comment": "Created page with \"Put this to your loop_script: <pre> //DASH LOGIC// bind space dash player check rotation rotx roty degtorad=$roty degtorad+=90 degtorad*=0.0174533 dashy=COS($degtorad) dashx=SIN($degtorad) degtorad=$rotx degtorad-=90 degtorad*=0.0174533 dashz=SIN($degtorad) dash_reduct=COS($degtorad) dash_speed=900 dashz*=$dash_speed dashy*=$dash_speed dashx*=$dash_speed dashy*=$dash_reduct dashx*=$dash_reduct if $global.player_dash == 1 { player velocity set $dashx $dashy $dashz...\"" } ] } }