Randomised 3D Decoration Rotation: Revision history

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29 May 2024

  • curprev 14:3414:34, 29 May 2024Nole talk contribsm 1,882 bytes +25 Clarified that the 3D decoration required that a model be in md3 format. I got confused when I first started in another member in the discord also kind of got confused so I just wanted to emphasize that it needed to be a 3D model Tag: Visual edit

28 March 2024

  • curprev 08:5108:51, 28 March 2024Pixelwolf talk contribs 1,857 bytes +1,857 Created page with "right|frameless '''<u>Credit to [https://dedreek.itch.io/ Grim Dev] for this great little FSM</u>''' In this FSM the 3D decoration road block has been set with a random variable of 1 to 8, what ever number it lands on it then jumps to that state for example if the random number generated is 3 it will use this JUMPIFEQUALS command > '''frame 1 0.001 0 0 0 JUMPIFEQUALS ROTVAR 3 STOP3''' making it move to '''state STOP3 NONE 0''' '''frame 3 0.0..." Tag: Visual edit