Bug Fixes & Improvements: Difference between revisions

From Unofficial EFPSE wiki Extended
Jump to navigation Jump to search
No edit summary
No edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:ColorPicker.PNG|thumb|New Color Picker Build 1.9.5]]
Lore:
Since Version 1.7 EFPSE development was passed from ''JessicoCha'' to ''Clark'' (CG8516)
The last 'release' version of EFPSE-CE at the time of this writing is v1.10.5.
However newer 'bleeding edge' developmental builds of the engine are available with many additional features.


==== EFPSE Version 1.9.5 ====


* Custom modifier values can now be edited without clicking the adjustment buttons.
{| class="wikitable sortable"
* Custom tile shape visibility/collision can now be changed from the editor, instead of requiring manual file editing.
|+Change Logs New Features, Improvements, & Bug Fixes Links
* Made it possible to edit HUD.dat while the editor is open.
!min
* Player height can now be adjusted in the player configurator.
!max
* Replaced the color selection dialogues, using this free library. Let me know if you like it or not.
!Type
* Improved save file contents (weapon stats, player settings, gravity and projectiles are now included: This breaks compatibility with old save files. Loading a save file created with an earlier engine version will crash your game.
!Efpse Wiki-pages
* Fixed a bug that could cause [[triggers]] to be removed when activating a sound trigger.
!External Links
* Restored the model delete buttons in the model configurator.
|-
* Fixed culling issue with cube skyboxes (screenshots before/after)
| ---
* Projects can now be opened by double-clicking their name in the project list.
|1.6
* Made the LASTDAMAGE value more accurate for multi-bullet [[weapons]].
|Release
* Fixed an engine crash when a door is placed on an empty tile.
|
* More editor crash fixes relating to files with spaces in their names.
|''[https://jessicochan.itch.io/easy-fps-editor-lite JessicoCha]''
* Fixed an editor crash that would occur when importing system resources ([[menu]] images, etc..)
|-
* Improved the stability when loading invalid or corrupt project files.
|1.7
* Added dialogues offering to reset any discovered project issues.
|1.10.5
* JUMPIFNOAMMO now handles negative ammo values if you somehow messed up your ammo count
|Release
* Spaces are now removed from filenames when importing map sounds, avoiding another potential editor crash.
|[[EFPSE-CE-changelog|''Efpse-CE-changelog'']]
* Fixed a bug preventing the player from walking on invisible [[tiles]].
|[https://cg8516.itch.io/easyfpseditor-ce/devlog/683534/whats-easy-fps-editor-ce ''Clark'' (CG8516)]
* Fixed a bug that would prevent the "Fullbright Projectiles" setting from being loaded properly.
|-
* Fixed missing save slots *asterisks* in built games.
|1.11.1
* Fixed a bug causing weapon position/scale to change when player height was changed.
|1.11.44
* Fixed a bug that would prevent 3d models from being updated when they were reimported.
|Developmental
* Fixed 3d weapons clipping through walls.
|[[DEV-Efpse-CE-changelog]]
* Fixed a bug that could cause level geometry to be rendered with a different 3d model's texture.
|[https://github.com/CG8516/DumpingGround/blob/main/EFPSE_DEVBUILDS/readme.md EFPSE_DEVBUILDS-readme.md]
* If any menu images are missing, the engine will now use a darkened copy of the main menu image, or a completely black image if the main menu image is also missing: If you're using a video for the main menu, this will allow you to keep the video playback state across all sub-menus.
|-
* Updated inaccurate manual description for "player weapon holster"
|
|
|
|
|
|}
***
{| class="wikitable sortable"
|+Download Links
!min
!max
!Type
!Edition
|-
| ---
|1.6
|Release
|''[https://jessicochan.itch.io/easy-fps-editor-lite JessicoCha]''
|-
|1.7
|1.10.5
|Release
|[https://cg8516.itch.io/easyfpseditor-ce/devlog/683534/whats-easy-fps-editor-ce ''Clark'' (CG8516)]
|-
|1.11.1
|1.11.44
|Developmental
|[https://github.com/CG8516/DumpingGround/tree/main/EFPSE_DEVBUILDS ''Clark'' (CG8516)]
|-
|
|
|
|
|}


* Fixed muzzle flash issues for 3d weapons.
Downloads:
* Actually fixed muzzle flash with 3d weapons
Pre-1.7 JessicoCha builds
* Fixed a bug in the [[scripting]] engine that could cause comparisons to fail
v1.7-v1.10.5 Release Clark builds
* Fixed some crashes and bugs in the save/load system , and made sure the "game save" command isn't executed before any entity/spawn commands if it's not supposed to.
v1.11.1-v1.11.44
* Fixed a bug that caused custom modifier length to be locked to width for all shapes
 
* Fixed a crash when clicking delete on an empty 3d model
Change Logs of New Features, Improvements, & Bug Fixes:
Pre-1.7
v1.7-v1.10.5
v1.11.1-v1.11.44

Latest revision as of 15:37, 2 February 2025

Lore: Since Version 1.7 EFPSE development was passed from JessicoCha to Clark (CG8516) The last 'release' version of EFPSE-CE at the time of this writing is v1.10.5. However newer 'bleeding edge' developmental builds of the engine are available with many additional features.


Change Logs New Features, Improvements, & Bug Fixes Links
min max Type Efpse Wiki-pages External Links
--- 1.6 Release JessicoCha
1.7 1.10.5 Release Efpse-CE-changelog Clark (CG8516)
1.11.1 1.11.44 Developmental DEV-Efpse-CE-changelog EFPSE_DEVBUILDS-readme.md
Download Links
min max Type Edition
--- 1.6 Release JessicoCha
1.7 1.10.5 Release Clark (CG8516)
1.11.1 1.11.44 Developmental Clark (CG8516)

Downloads: Pre-1.7 JessicoCha builds v1.7-v1.10.5 Release Clark builds v1.11.1-v1.11.44

Change Logs of New Features, Improvements, & Bug Fixes: Pre-1.7 v1.7-v1.10.5 v1.11.1-v1.11.44