Bug Fixes & Improvements: Difference between revisions

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[[File:ColorPicker.PNG|thumb|New Color Picker Build 1.9.5]]
Lore:
Since Version 1.7 EFPSE development was passed from ''JessicoCha'' to ''Clark'' (CG8516)
The last 'release' version of EFPSE-CE at the time of this writing is v1.10.5.
However newer 'bleeding edge' developmental builds of the engine are available with many additional features.


==== EFPSE Version 1.10.1 ====


* Fixed the vn/console rendering issues caused by 1.10.0
{| class="wikitable sortable"
* Improved comment '//' parsing in scripts, so they are no longer parsed as parameters.
|+Change Logs New Features, Improvements, & Bug Fixes Links
* Fixed the armour autohide HUD option not being saved
!min
* Fixed weapon pos/scale not being saved
!max
* Fixed a crash when setting weapon scale to a negative value
!Type
* Updated the default armour icons (thanks Grim Dev)
!Efpse Wiki-pages
* Improved 'PROJECTILE' documentation
!External Links
|-
| ---
|1.6
|Release
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|''[https://jessicochan.itch.io/easy-fps-editor-lite JessicoCha]''
|-
|1.7
|1.10.5
|Release
|[[EFPSE-CE-changelog|''Efpse-CE-changelog'']]
|[https://cg8516.itch.io/easyfpseditor-ce/devlog/683534/whats-easy-fps-editor-ce ''Clark'' (CG8516)]
|-
|1.11.1
|1.11.44
|Developmental
|[[DEV-Efpse-CE-changelog]]
|[https://github.com/CG8516/DumpingGround/blob/main/EFPSE_DEVBUILDS/readme.md EFPSE_DEVBUILDS-readme.md]
|-
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***
{| class="wikitable sortable"
|+Download Links
!min
!max
!Type
!Edition
|-
| ---
|1.6
|Release
|''[https://jessicochan.itch.io/easy-fps-editor-lite JessicoCha]''
|-
|1.7
|1.10.5
|Release
|[https://cg8516.itch.io/easyfpseditor-ce/devlog/683534/whats-easy-fps-editor-ce ''Clark'' (CG8516)]
|-
|1.11.1
|1.11.44
|Developmental
|[https://github.com/CG8516/DumpingGround/tree/main/EFPSE_DEVBUILDS ''Clark'' (CG8516)]
|-
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|}


==== EFPSE Version 1.10 ====
Downloads:
Pre-1.7 JessicoCha builds
v1.7-v1.10.5 Release Clark builds
v1.11.1-v1.11.44


* Fixed the "disable culling" decoration setting
Change Logs of New Features, Improvements, & Bug Fixes:
* Fixed a crash that could occur if your forgot to add a leading 0 in your script (eg; .2 instead of 0.2)
Pre-1.7
* Fixed a memory leak with particles
v1.7-v1.10.5
* Fixed an editor crash that could occur while closing the custom tile editor
v1.11.1-v1.11.44
* Fixed an issue that would cause ATTACK and SOUNDANDATTACK actions to affect attack range when a value other than 0 was specified.
* Fixed an editor crash that could occur while importing 3d models.
* Fixed a potential crash when loading a save game that had a lot of projectiles
* Fixed a bug that would cause a decoration/enemy to have a weapon's 3d model if they had the same name
* Fixed a bug in the scripting engine that caused precision to be limited to increments of 0.01 (eg; 0.007 would be rounded to 0.01)
* Fixed enemy projectile targeting while the player is crouched
* Fixed doubling of included custom column tiles when creating a new project
* Fixed a crash that could occur when spawning an enemy or decoration with a missing texture
* Improved documentation regarding FSM (missed actions and delay parameters)
* Number text boxes in the editor will no longer change by themselves while you're typing (especially noticable when typing negative values)
* Changed the 3d model creation dialogue to split [[decorations]], [[enemies]] and weapons into categories.
* Items in the hud editor can now be dragged to change their position
 
==== EFPSE Version 1.9.5 ====
 
* Custom modifier values can now be edited without clicking the adjustment buttons.
* Custom tile shape visibility/collision can now be changed from the editor, instead of requiring manual file editing.
* Made it possible to edit HUD.dat while the editor is open.
* Player height can now be adjusted in the player configurator.
* Replaced the color selection dialogues, using this free library. Let me know if you like it or not.
* Improved save file contents (weapon stats, player settings, gravity and projectiles are now included: This breaks compatibility with old save files. Loading a save file created with an earlier engine version will crash your game.
* Fixed a bug that could cause [[triggers]] to be removed when activating a sound trigger.
* Restored the model delete buttons in the model configurator.
* Fixed culling issue with cube skyboxes (screenshots before/after)
* Projects can now be opened by double-clicking their name in the project list.
* Made the LASTDAMAGE value more accurate for multi-bullet [[weapons]].
* Fixed an engine crash when a door is placed on an empty tile.
* More editor crash fixes relating to files with spaces in their names.
* Fixed an editor crash that would occur when importing [[System Resources|system resources]] ([[menu]] images, etc..)
* Improved the stability when loading invalid or corrupt project files.
* Added dialogues offering to reset any discovered project issues.
* JUMPIFNOAMMO now handles negative ammo values if you somehow messed up your ammo count
* Spaces are now removed from filenames when importing [[Map Sounds|map sounds]], avoiding another potential editor crash.
* Fixed a bug preventing the player from walking on invisible [[tiles]].
* Fixed a bug that would prevent the "Fullbright Projectiles" setting from being loaded properly.
* Fixed missing save slots *asterisks* in built games.
* Fixed a bug causing weapon position/scale to change when player height was changed.
* Fixed a bug that would prevent 3d models from being updated when they were reimported.
* Fixed 3d weapons clipping through walls.
* Fixed a bug that could cause level geometry to be rendered with a different 3d model's texture.
* If any menu images are missing, the engine will now use a darkened copy of the main menu image, or a completely black image if the main menu image is also missing: If you're using a video for the main menu, this will allow you to keep the video playback state across all sub-menus.
* Updated inaccurate manual description for "player weapon holster"
 
* Fixed muzzle flash issues for 3d weapons.
* Actually fixed muzzle flash with 3d weapons
* Fixed a bug in the [[scripting]] engine that could cause comparisons to fail
* Fixed some crashes and bugs in the save/load system , and made sure the "game save" command isn't executed before any entity/spawn commands if it's not supposed to.
* Fixed a bug that caused custom modifier length to be locked to width for all shapes
* Fixed a crash when clicking delete on an empty 3d model

Latest revision as of 15:37, 2 February 2025

Lore: Since Version 1.7 EFPSE development was passed from JessicoCha to Clark (CG8516) The last 'release' version of EFPSE-CE at the time of this writing is v1.10.5. However newer 'bleeding edge' developmental builds of the engine are available with many additional features.


Change Logs New Features, Improvements, & Bug Fixes Links
min max Type Efpse Wiki-pages External Links
--- 1.6 Release JessicoCha
1.7 1.10.5 Release Efpse-CE-changelog Clark (CG8516)
1.11.1 1.11.44 Developmental DEV-Efpse-CE-changelog EFPSE_DEVBUILDS-readme.md
Download Links
min max Type Edition
--- 1.6 Release JessicoCha
1.7 1.10.5 Release Clark (CG8516)
1.11.1 1.11.44 Developmental Clark (CG8516)

Downloads: Pre-1.7 JessicoCha builds v1.7-v1.10.5 Release Clark builds v1.11.1-v1.11.44

Change Logs of New Features, Improvements, & Bug Fixes: Pre-1.7 v1.7-v1.10.5 v1.11.1-v1.11.44