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| [[File:ColorPicker.PNG|thumb|New Color Picker Build 1.9.5]]
| | Lore: |
| | Since Version 1.7 EFPSE development was passed from ''JessicoCha'' to ''Clark'' (CG8516) |
| | The last 'release' version of EFPSE-CE at the time of this writing is v1.10.5. |
| | However newer 'bleeding edge' developmental builds of the engine are available with many additional features. |
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| ==== EFPSE Version 1.10.1 ====
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| * Fixed the vn/console rendering issues caused by 1.10.0
| | {| class="wikitable sortable" |
| * Improved comment '//' parsing in scripts, so they are no longer parsed as parameters.
| | |+Change Logs New Features, Improvements, & Bug Fixes Links |
| * Fixed the armour autohide HUD option not being saved | | !min |
| * Fixed weapon pos/scale not being saved
| | !max |
| * Fixed a crash when setting weapon scale to a negative value
| | !Type |
| * Updated the default armour icons (thanks Grim Dev)
| | !Efpse Wiki-pages |
| * Improved 'PROJECTILE' documentation
| | !External Links |
| | |- |
| | | --- |
| | |1.6 |
| | |Release |
| | | |
| | |''[https://jessicochan.itch.io/easy-fps-editor-lite JessicoCha]'' |
| | |- |
| | |1.7 |
| | |1.10.5 |
| | |Release |
| | |[[EFPSE-CE-changelog|''Efpse-CE-changelog'']] |
| | |[https://cg8516.itch.io/easyfpseditor-ce/devlog/683534/whats-easy-fps-editor-ce ''Clark'' (CG8516)] |
| | |- |
| | |1.11.1 |
| | |1.11.44 |
| | |Developmental |
| | |[[DEV-Efpse-CE-changelog]] |
| | |[https://github.com/CG8516/DumpingGround/blob/main/EFPSE_DEVBUILDS/readme.md EFPSE_DEVBUILDS-readme.md] |
| | |- |
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| | | |
| | | |
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| | | |
| | |} |
| | *** |
| | {| class="wikitable sortable" |
| | |+Download Links |
| | !min |
| | !max |
| | !Type |
| | !Edition |
| | |- |
| | | --- |
| | |1.6 |
| | |Release |
| | |''[https://jessicochan.itch.io/easy-fps-editor-lite JessicoCha]'' |
| | |- |
| | |1.7 |
| | |1.10.5 |
| | |Release |
| | |[https://cg8516.itch.io/easyfpseditor-ce/devlog/683534/whats-easy-fps-editor-ce ''Clark'' (CG8516)] |
| | |- |
| | |1.11.1 |
| | |1.11.44 |
| | |Developmental |
| | |[https://github.com/CG8516/DumpingGround/tree/main/EFPSE_DEVBUILDS ''Clark'' (CG8516)] |
| | |- |
| | | |
| | | |
| | | |
| | | |
| | |} |
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| ==== EFPSE Version 1.10 ====
| | Downloads: |
| | Pre-1.7 JessicoCha builds |
| | v1.7-v1.10.5 Release Clark builds |
| | v1.11.1-v1.11.44 |
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| * Fixed the "disable culling" decoration setting
| | Change Logs of New Features, Improvements, & Bug Fixes: |
| * Fixed a crash that could occur if your forgot to add a leading 0 in your script (eg; .2 instead of 0.2)
| | Pre-1.7 |
| * Fixed a memory leak with particles
| | v1.7-v1.10.5 |
| * Fixed an editor crash that could occur while closing the custom tile editor
| | v1.11.1-v1.11.44 |
| * Fixed an issue that would cause ATTACK and SOUNDANDATTACK actions to affect attack range when a value other than 0 was specified.
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| * Fixed an editor crash that could occur while importing 3d models.
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| * Fixed a potential crash when loading a save game that had a lot of projectiles
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| * Fixed a bug that would cause a decoration/enemy to have a weapon's 3d model if they had the same name
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| * Fixed a bug in the scripting engine that caused precision to be limited to increments of 0.01 (eg; 0.007 would be rounded to 0.01)
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| * Fixed enemy projectile targeting while the player is crouched
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| * Fixed doubling of included custom column tiles when creating a new project
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| * Fixed a crash that could occur when spawning an enemy or decoration with a missing texture
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| * Improved documentation regarding FSM (missed actions and delay parameters)
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| * Number text boxes in the editor will no longer change by themselves while you're typing (especially noticable when typing negative values)
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| * Changed the 3d model creation dialogue to split [[decorations]], [[enemies]] and weapons into categories.
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| * Items in the hud editor can now be dragged to change their position
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| * Initial support for controller input. Natively supports xbox controllers. Sony/Nintendo/other controllers are currently only usable with DS4Windows or steaminput. Not rebindable yet, and menu navigation currently simulates a mouse rather than jumping between menu buttons.
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| * Added an armour system. Currently acts as a second health bar. A future update might allow it to absorb only a specified percentage of incoming damage, or act as a regenerative shield.
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| | |
| ==== EFPSE Version 1.9.5 ====
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| | |
| * Custom modifier values can now be edited without clicking the adjustment buttons.
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| * Custom tile shape visibility/collision can now be changed from the editor, instead of requiring manual file editing.
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| * Made it possible to edit HUD.dat while the editor is open.
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| * Player height can now be adjusted in the player configurator.
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| * Replaced the color selection dialogues, using this free library. Let me know if you like it or not.
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| * Improved save file contents (weapon stats, player settings, gravity and projectiles are now included: This breaks compatibility with old save files. Loading a save file created with an earlier engine version will crash your game.
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| * Fixed a bug that could cause [[triggers]] to be removed when activating a sound trigger.
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| * Restored the model delete buttons in the model configurator.
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| * Fixed culling issue with cube skyboxes (screenshots before/after)
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| * Projects can now be opened by double-clicking their name in the project list.
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| * Made the LASTDAMAGE value more accurate for multi-bullet [[weapons]].
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| * Fixed an engine crash when a door is placed on an empty tile.
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| * More editor crash fixes relating to files with spaces in their names.
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| * Fixed an editor crash that would occur when importing [[System Resources|system resources]] ([[menu]] images, etc..)
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| * Improved the stability when loading invalid or corrupt project files.
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| * Added dialogues offering to reset any discovered project issues.
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| * JUMPIFNOAMMO now handles negative ammo values if you somehow messed up your ammo count
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| * Spaces are now removed from filenames when importing [[Map Sounds|map sounds]], avoiding another potential editor crash.
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| * Fixed a bug preventing the player from walking on invisible [[tiles]].
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| * Fixed a bug that would prevent the "Fullbright Projectiles" setting from being loaded properly.
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| * Fixed missing save slots *asterisks* in built games.
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| * Fixed a bug causing weapon position/scale to change when player height was changed.
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| * Fixed a bug that would prevent 3d models from being updated when they were reimported.
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| * Fixed 3d weapons clipping through walls.
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| * Fixed a bug that could cause level geometry to be rendered with a different 3d model's texture.
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| * If any menu images are missing, the engine will now use a darkened copy of the main menu image, or a completely black image if the main menu image is also missing: If you're using a video for the main menu, this will allow you to keep the video playback state across all sub-menus.
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| * Updated inaccurate manual description for "player weapon holster"
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| * Fixed muzzle flash issues for 3d weapons.
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| * Actually fixed muzzle flash with 3d weapons
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| * Fixed a bug in the [[scripting]] engine that could cause comparisons to fail
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| * Fixed some crashes and bugs in the save/load system , and made sure the "game save" command isn't executed before any entity/spawn commands if it's not supposed to.
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| * Fixed a bug that caused custom modifier length to be locked to width for all shapes
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| * Fixed a crash when clicking delete on an empty 3d model
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