Decorations: Difference between revisions

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(Updates to version 1.9.5)
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[[File:Decorations1.png|thumb]]
[[index.php?title=File:Decorations1.png|link=File:Decorations1.png|thumb|Pre Easy FPS Editor CE v1.9.5]]
[[File:Decorations.png|thumb|Easy FPS Editor CE v1.9.5]]
Decorations are static [[objects]] that can be destroyed by player. Everything here is essentially the same as with [[enemies]]. The editor is available at "Decorations Settings" [[menu]] in "[[Entities]] Settings".
Decorations are static [[objects]] that can be destroyed by player. Everything here is essentially the same as with [[enemies]]. The editor is available at "Decorations Settings" [[menu]] in "[[Entities]] Settings".


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* '''Snap to ceiling''' - snaps decoration to the closest solid tile right above it.
* '''Snap to ceiling''' - snaps decoration to the closest solid tile right above it.
* '''Disable Culling''' - Prevents engine from culling asset when out of view of it's original tile placement
* '''Delete after break''' - Checkbox to allow decorations to be deleted when destroyed.

Revision as of 19:47, 11 March 2024

link=File:Decorations1.png|thumb|Pre Easy FPS Editor CE v1.9.5

Easy FPS Editor CE v1.9.5

Decorations are static objects that can be destroyed by player. Everything here is essentially the same as with enemies. The editor is available at "Decorations Settings" menu in "Entities Settings".

Decoration properties:

  • Health - decoration health.
  • Radius - sets decoration radius.
  • Breakable - sets if decoration is breakable.
  • Solid - sets of decoration is solid and blocks player from passing through it.
  • Lighted - sets if decoration is lighted by lights.
  • Snap to ceiling - snaps decoration to the closest solid tile right above it.
  • Disable Culling - Prevents engine from culling asset when out of view of it's original tile placement
  • Delete after break - Checkbox to allow decorations to be deleted when destroyed.