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 (Created page with "'''build''' - activates an experimental feature where you can fly around and place existing entities wherever you want.   '''Jump and crouch''' - fly up and down,  '''T/G''' - scrolls through all entities,  '''Q/E''' - choosing random snaps for selected entities,  '''Y/H''' - moving selected entity up and down,  '''LMB''' - placing selected entity.   After you are done placing objects, type build save in the console to create a special script that includes ready-to-use "...")  | 
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'''build''' - activates an experimental feature where you can fly around and place existing [[entities]] wherever you want.    | '''build''' - activates an experimental feature where you can fly around and place existing [[entities]] wherever you want.    | ||
'''Jump and crouch''' - fly up and down,    | '''Jump and crouch''' - fly up and down,    | ||
'''T/G''' - scrolls through all entities,    | |||
'''Q/E''' - choosing random snaps for selected entities,    | '''T/G''' - scrolls through all entities,    | ||
'''Y/H''' - moving selected entity up and down,    | |||
'''Q/E''' - choosing random snaps for selected entities,    | |||
'''Y/H''' - moving selected entity up and down,    | |||
'''LMB''' - placing selected entity.    | '''LMB''' - placing selected entity.    | ||
After you are done placing [[objects]], type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script.  | After you are done placing [[objects]], type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script.  | ||
Revision as of 21:12, 22 August 2023
build - activates an experimental feature where you can fly around and place existing entities wherever you want.
Jump and crouch - fly up and down,
T/G - scrolls through all entities,
Q/E - choosing random snaps for selected entities,
Y/H - moving selected entity up and down,
LMB - placing selected entity.
After you are done placing objects, type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script.