3D Space Editing: Difference between revisions

From Unofficial EFPSE wiki Extended
Jump to navigation Jump to search
(Created page with "'''build''' - activates an experimental feature where you can fly around and place existing entities wherever you want. '''Jump and crouch''' - fly up and down, '''T/G''' - scrolls through all entities, '''Q/E''' - choosing random snaps for selected entities, '''Y/H''' - moving selected entity up and down, '''LMB''' - placing selected entity. After you are done placing objects, type build save in the console to create a special script that includes ready-to-use "...")
 
No edit summary
Line 1: Line 1:
'''build''' - activates an experimental feature where you can fly around and place existing [[entities]] wherever you want.  
'''build''' - activates an experimental feature where you can fly around and place existing [[entities]] wherever you want.  


'''Jump and crouch''' - fly up and down,  
'''Jump and crouch''' - fly up and down,
'''T/G''' - scrolls through all entities,  
 
'''Q/E''' - choosing random snaps for selected entities,  
'''T/G''' - scrolls through all entities,
'''Y/H''' - moving selected entity up and down,  
 
'''Q/E''' - choosing random snaps for selected entities,
 
'''Y/H''' - moving selected entity up and down,
 
'''LMB''' - placing selected entity.  
'''LMB''' - placing selected entity.  


After you are done placing [[objects]], type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script.
After you are done placing [[objects]], type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script.

Revision as of 21:12, 22 August 2023

build - activates an experimental feature where you can fly around and place existing entities wherever you want.

Jump and crouch - fly up and down,

T/G - scrolls through all entities,

Q/E - choosing random snaps for selected entities,

Y/H - moving selected entity up and down,

LMB - placing selected entity.

After you are done placing objects, type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script.