3D Space Editing: Difference between revisions
Jump to navigation
Jump to search
(Created page with "'''build''' - activates an experimental feature where you can fly around and place existing entities wherever you want. '''Jump and crouch''' - fly up and down, '''T/G''' - scrolls through all entities, '''Q/E''' - choosing random snaps for selected entities, '''Y/H''' - moving selected entity up and down, '''LMB''' - placing selected entity. After you are done placing objects, type build save in the console to create a special script that includes ready-to-use "...") |
No edit summary |
||
Line 1: | Line 1: | ||
'''build''' - activates an experimental feature where you can fly around and place existing [[entities]] wherever you want. | '''build''' - activates an experimental feature where you can fly around and place existing [[entities]] wherever you want. | ||
'''Jump and crouch''' - fly up and down, | '''Jump and crouch''' - fly up and down, | ||
'''T/G''' - scrolls through all entities, | |||
'''Q/E''' - choosing random snaps for selected entities, | '''T/G''' - scrolls through all entities, | ||
'''Y/H''' - moving selected entity up and down, | |||
'''Q/E''' - choosing random snaps for selected entities, | |||
'''Y/H''' - moving selected entity up and down, | |||
'''LMB''' - placing selected entity. | '''LMB''' - placing selected entity. | ||
After you are done placing [[objects]], type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script. | After you are done placing [[objects]], type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script. |
Revision as of 21:12, 22 August 2023
build - activates an experimental feature where you can fly around and place existing entities wherever you want.
Jump and crouch - fly up and down,
T/G - scrolls through all entities,
Q/E - choosing random snaps for selected entities,
Y/H - moving selected entity up and down,
LMB - placing selected entity.
After you are done placing objects, type build save in the console to create a special script that includes ready-to-use "spawnatpos" coordinates of all your placed entities that can be included in starting script.