User contributions for Pixelwolf

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28 July 2023

  • 12:5712:57, 28 July 2023 diff hist +11 N File:CustomTiles.pngNo edit summary current
  • 12:5712:57, 28 July 2023 diff hist +764 N ShadersCreated page with "There will be no tutorial on writing shaders, only general information about how they are used (for those who know how to write them). There is only one shader in the engine - the lighting shader. The supplied shader uses a simplified model, no specular or anything like that, however, by editing it you can get various effects, such as sepia, invert or cell shading effect. Shader files are located in the ProjectName/Shaders folder, and they can be changed via a script (s..." Tag: Visual edit
  • 12:5612:56, 28 July 2023 diff hist +688 N MenuCreated page with " Inside "Data/Scripts" there is a main menu script file called "Menu.script". It uses its own commands but basically it's a script. Any menu option is hard-coded so all you can do is change its position and add a text. * '''mcolor 255 255 255''' - sets main menu font color as R,G,B. * '''mbutton "CONTINUE" 50 370 "return" -1''' - creates a button. You can't create your own button, they're hard coded. The last number is a meu screen this button will be shown at: -1 - any..." current Tag: Visual edit
  • 12:5612:56, 28 July 2023 diff hist +10,126 N ScriptingCreated page with "'''Warning: incorrect scripts usage might break everything. Use with caution and always test your scripts!''' To make use of scripting system you need to create script file in "Data/Scripts". It's a simple text file with ".script" extension (if you don't have extensions enabled in explorer, then you should do it right now. If you're not willing to, you'll have to find an example script file somewhere and edit it). Script file name can be: * MapName.script - where "MapN..." Tag: Visual edit
  • 12:5312:53, 28 July 2023 diff hist +214 N TerminalsCreated page with "thumb Terminals are blocks that are usable by player. These can be placed only on tiles or floors. Basically they just call a script which you can set in right panel by pressing "Terminals":" current Tag: Visual edit
  • 12:5212:52, 28 July 2023 diff hist +9 N File:Terminals.pngNo edit summary current
  • 12:5212:52, 28 July 2023 diff hist +293 N TriggersCreated page with "thumb Triggers are blocks that will play sound or execute script when player walks through them. These can be placed only on floors. thumb You can set script or sound in right panel by pressing "Triggers": Just select file type you need in the filters." current Tag: Visual edit
  • 12:5212:52, 28 July 2023 diff hist +4 N File:Type.pngNo edit summary current
  • 12:5112:51, 28 July 2023 diff hist +8 N File:Triggers.pngNo edit summary current
  • 12:5012:50, 28 July 2023 diff hist +46 FSMNo edit summary Tag: Visual edit
  • 12:5012:50, 28 July 2023 diff hist +7,241 N FSMCreated page with "FSM or Finite State Machine allows you to extend sprites animation and entities behavior on general. It is a set of lines that describe what sprites enemy or decorations will have and what will they do. In short, you can change how many sprites an entity has and how fast frames will switch one another. To add a state machine, you need to create a file with the .states extension and the name of the weapon, enemy, or decoration in the ProjectName/States folder. When addin..." Tag: Visual edit
  • 12:4812:48, 28 July 2023 diff hist +851 N Cube MapsCreated page with "thumb Cubemaps are needed to change texture for each face of a wall. To do that you need to create a special texture containing all necessary images. You can use this sample below: All textures should be rectangular and the mapping is as next (from top to bottom, if player looks up according to editor): * Top side * Left side, Front side (the one looking at player), Right side, Back side * Bottom side If you need to only change top and bottom sid..." current Tag: Visual edit
  • 12:4712:47, 28 July 2023 diff hist +8 N File:Cubemap2.pngNo edit summary current
  • 12:4712:47, 28 July 2023 diff hist +7 N File:Cubemap.pngNo edit summary current
  • 12:4612:46, 28 July 2023 diff hist +621 N Testing and BuildingCreated page with "You can test and build your game by several methods: Pressing buttons on top of the map editor or by using "Build" menu. Building without packing will just copy all your files into a separate folder. This is useful if you want to speed up loading time or just want to give out your resources along with the game. Testing game will put executable and necessary dll files into "Projects" folder and then run your project. If you created your project elsewhere, you can just c..." Tag: Visual edit
  • 12:4612:46, 28 July 2023 diff hist +317 N Splash screensCreated page with "Splash screens are screens shown before main menu is shown. You can add them manually into "Titles" folder in your project folder. (there will be an editor added later) The engine supports up to 10 screens: from Authors1.png to Authors10.png. Each screen is shown for one second, not counting fade-ins and fadeouts." current Tag: Visual edit
  • 12:4612:46, 28 July 2023 diff hist +1,088 N Game PropertiesCreated page with "thumb Game Info Configurator are available in "Game Settings". * '''Game Name''' - title for your game that will be shown when windowed. * '''Jump Enabled''' - enabling/disabling ability to jump. * '''Crouch Enabled''' - enabling/disabling ability to crouch. * '''Map Enabled''' - enabling/disabling activating mini-map by pressing Tab. * '''Flashlight Enabled''' - enabling/disabling ability to use flashlight. * '''Separate Cursor For Active Decorations'..." Tag: Visual edit
  • 12:4512:45, 28 July 2023 diff hist +4 N File:Game.pngNo edit summary current
  • 12:4512:45, 28 July 2023 diff hist −1 Player PropertiesNo edit summary Tag: Visual edit
  • 12:4412:44, 28 July 2023 diff hist +284 N Player PropertiesCreated page with "Player settings can be set from "Player Settings" menu. They're essentially the same as appropriate properties for enemies or decorations. BobScale property sets amount of viewbobing when moving. thumb Sounds can be imported through "Import Player Resources" menu." Tag: Visual edit
  • 12:4412:44, 28 July 2023 diff hist +6 N File:Player.pngNo edit summary current
  • 12:4412:44, 28 July 2023 diff hist +358 N System ResourcesCreated page with "thumb The engine has some default resources that you will have to provide if you want them to be shown. They can be added in "Import System Resources" menu along with other system resources. The names here are self-explanatory. Default effects sprites for enemies will be shown if they were not imported in enemy's settings menu." Tag: Visual edit
  • 12:4312:43, 28 July 2023 diff hist +15 N File:SystemResources.pngNo edit summary current
  • 12:4312:43, 28 July 2023 diff hist +618 N DecorationsCreated page with "thumb Decorations are static objects that can be destroyed by player. Everything here is essentially the same as with enemies. The editor is available at "Decorations Settings" menu in "Entities Settings". Decoration properties: * '''Health''' - decoration health. * '''Radius''' - sets decoration radius. * '''Breakable''' - sets if decoration is breakable. * '''Solid''' - sets of decoration is solid and blocks player from passing through it. *..." Tag: Visual edit
  • 12:4312:43, 28 July 2023 diff hist +12 N File:Decorations1.pngNo edit summary current
  • 12:4212:42, 28 July 2023 diff hist +1,264 N EnemiesCreated page with "thumb Enemies can be added through "Enemies Settings" menu in "Entities Settings". The menu is almost the same as for weapons with a few differences: you can add new entries. to do so enter the name of the enemy and either press Return or click a button to the right. You can also set the scale: This windows shows enemy sprite relative to one tile. This is made to let you check if your sprite's height fits a single floor. Enemy properties: * '''H..." Tag: Visual edit
  • 12:4212:42, 28 July 2023 diff hist +8 N File:Enemies2.pngNo edit summary current
  • 12:4112:41, 28 July 2023 diff hist +8 N File:Enemies1.pngNo edit summary current
  • 12:4112:41, 28 July 2023 diff hist +249 N EntitiesCreated page with "thumb Entities are active objects like enemies and decorations. They are shown at "Entities" tab. You can place them the same way as you place tiles or objects however only one entity or object can be placed in a single cell." current Tag: Visual edit
  • 12:4012:40, 28 July 2023 diff hist +8 N File:Entities.pngNo edit summary current
  • 12:3912:39, 28 July 2023 diff hist +2,347 N WeaponsCreated page with "thumb Easy FPS Editor lets you set up to 8 weapon types. You can do so in "Weapons Settings" option in "Objects Settings" menu. By default there are no weapons. All you have to do to add it is rename one of them: Each weapon is tied to a slot in player inventory banded to keys 1 to 8. To delete a weapon just click the button under the list. All properties are self explaining but there is a list with explanation at the bottom of this page. Here you..." Tag: Visual edit
  • 12:3912:39, 28 July 2023 diff hist +8 N File:Weapons4.pngNo edit summary current
  • 12:3912:39, 28 July 2023 diff hist +8 N File:Weapons3.pngNo edit summary current
  • 12:3812:38, 28 July 2023 diff hist +8 N File:Weapons2.pngNo edit summary current
  • 12:3812:38, 28 July 2023 diff hist +8 N File:Weapons1.pngNo edit summary current
  • 12:3712:37, 28 July 2023 diff hist +1,132 N ObjectsCreated page with "thumb Objects, aside from some of them and modifiers, are basically items player can pickup. Only one object can be placed in a single map cell. This is not the case when using scripts to spawn items though (see "Advanced Use/Scripts"). * '''Player''' - this objects marks player starting point. There should be only one such point on the map! * '''Keys''' - keys that will allows appropriate doors to open. * '''Lights''' - lights to add some atmosph..." current Tag: Visual edit
  • 12:3712:37, 28 July 2023 diff hist +8 N File:Objects1.pngNo edit summary current
  • 12:3512:35, 28 July 2023 diff hist +2,111 N ModifiersCreated page with "thumb Modifiers are special objects that will change shape of a wall. Default modifiers are premade and do a little more than just that. For example, Exit lets player finish a map and go to the next one. They are mainly placed on top of walls but there are some of them that can be or required to be placed on top of floors. Custom modifiers are available in PRO version and are described in "PRO version features/Custom Modifiers" * '''Exit''' - le..." Tag: Visual edit
  • 12:3512:35, 28 July 2023 diff hist +10 N File:Modifiers1.pngNo edit summary current
  • 12:3412:34, 28 July 2023 diff hist +266 N Map SoundsCreated page with "thumb In this section you may adjust specific sounds exclusive for any map. Perfect for situations where your level including a different floor surface or different player character. Everything you see in screenshot below is self-explanatory." current Tag: Visual edit
  • 12:3412:34, 28 July 2023 diff hist +9 N File:MapSounds.pngNo edit summary current
  • 12:3412:34, 28 July 2023 diff hist +2,678 N Map EditingCreated page with "thumb When tiles are added you can start making your map. Doing that is pretty simple. First of all create a new map by selecting "Maps" tab and clicking "Create a new map" button. This will open a prompt where you'll be able to name your map file. After that a map editing screen will show up. To the right you'll see a list of map properties which you can change at any time: Here you can: * Import music file * thumbImp..." Tag: Visual edit
  • 12:3312:33, 28 July 2023 diff hist +11 N File:MapEditing2.pngNo edit summary current
  • 12:3312:33, 28 July 2023 diff hist +11 N File:MapEditing1.pngNo edit summary current
  • 12:3212:32, 28 July 2023 diff hist +652 N TilesCreated page with "thumb Let's begin with the most important thing: Tiles. Tiles are the main building blocks of the map. There are two types of tiles: floors and walls. They use different textures (though you can import the same texture under different types). Tiles import is done by selecting "Import Textures" in "Import Resources" menu: thumb Under each table there are two buttons: the left one will remove current selected texture and the righ..." current Tag: Visual edit
  • 12:3112:31, 28 July 2023 diff hist +6 N File:Tiles2.pngNo edit summary current
  • 12:3012:30, 28 July 2023 diff hist +6 N File:Tiles1.pngNo edit summary current
  • 12:2912:29, 28 July 2023 diff hist +54 MediaWiki:SidebarNo edit summary
  • 12:2812:28, 28 July 2023 diff hist +684 MediaWiki:SidebarNo edit summary
  • 12:1712:17, 28 July 2023 diff hist +202 N MediaWiki:SidebarCreated page with "* Community Links * Basic Use ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Advanced Use * SEARCH * TOOLBOX * LANGUAGES"
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