Enemies

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Revision as of 12:42, 28 July 2023 by Pixelwolf (talk | contribs) (Created page with "thumb Enemies can be added through "Enemies Settings" menu in "Entities Settings". The menu is almost the same as for weapons with a few differences: you can add new entries. to do so enter the name of the enemy and either press Return or click a button to the right. You can also set the scale: This windows shows enemy sprite relative to one tile. This is made to let you check if your sprite's height fits a single floor. Enemy properties: * '''H...")
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Enemies can be added through "Enemies Settings" menu in "Entities Settings". The menu is almost the same as for weapons with a few differences: you can add new entries. to do so enter the name of the enemy and either press Return or click a button to the right.

You can also set the scale:

This windows shows enemy sprite relative to one tile. This is made to let you check if your sprite's height fits a single floor.

Enemy properties:

  • Health - enemy health
  • Damage - damage dealt to player
  • Speed - enemy speed. In units per second
  • Radius - enemy radius. Used for collision checking with player
  • Drops - item this enemy drops when dying
  • Attack delay - amount of seconds enemy wait before next attack
  • Explosion radius - if set to a non-zero value enemy will explode after death
  • Projectile speed - if enemy uses projectiles this sets projectile speed in units per second
  • Is shooting - if set, enemy will shoot instead of moving closer to attack
  • Uses projectiles - sets if enemy uses projectiles
  • Fullbright projectiles - disables or enables lighting on projectiles
  • Delete after death - removes sprite after death