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Combined display of all available logs of Unofficial EFPSE wiki Extended. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:46, 28 July 2023 Pixelwolf talk contribs created page Game Properties (Created page with "thumb Game Info Configurator are available in "Game Settings". * '''Game Name''' - title for your game that will be shown when windowed. * '''Jump Enabled''' - enabling/disabling ability to jump. * '''Crouch Enabled''' - enabling/disabling ability to crouch. * '''Map Enabled''' - enabling/disabling activating mini-map by pressing Tab. * '''Flashlight Enabled''' - enabling/disabling ability to use flashlight. * '''Separate Cursor For Active Decorations'...") Tag: Visual edit
- 12:45, 28 July 2023 Pixelwolf talk contribs created page File:Game.png
- 12:45, 28 July 2023 Pixelwolf talk contribs uploaded File:Game.png
- 12:44, 28 July 2023 Pixelwolf talk contribs created page Player Properties (Created page with "Player settings can be set from "Player Settings" menu. They're essentially the same as appropriate properties for enemies or decorations. BobScale property sets amount of viewbobing when moving. thumb Sounds can be imported through "Import Player Resources" menu.") Tag: Visual edit
- 12:44, 28 July 2023 Pixelwolf talk contribs created page File:Player.png
- 12:44, 28 July 2023 Pixelwolf talk contribs uploaded File:Player.png
- 12:44, 28 July 2023 Pixelwolf talk contribs created page System Resources (Created page with "thumb The engine has some default resources that you will have to provide if you want them to be shown. They can be added in "Import System Resources" menu along with other system resources. The names here are self-explanatory. Default effects sprites for enemies will be shown if they were not imported in enemy's settings menu.") Tag: Visual edit
- 12:43, 28 July 2023 Pixelwolf talk contribs created page File:SystemResources.png
- 12:43, 28 July 2023 Pixelwolf talk contribs uploaded File:SystemResources.png
- 12:43, 28 July 2023 Pixelwolf talk contribs created page Decorations (Created page with "thumb Decorations are static objects that can be destroyed by player. Everything here is essentially the same as with enemies. The editor is available at "Decorations Settings" menu in "Entities Settings". Decoration properties: * '''Health''' - decoration health. * '''Radius''' - sets decoration radius. * '''Breakable''' - sets if decoration is breakable. * '''Solid''' - sets of decoration is solid and blocks player from passing through it. *...") Tag: Visual edit
- 12:43, 28 July 2023 Pixelwolf talk contribs created page File:Decorations1.png
- 12:43, 28 July 2023 Pixelwolf talk contribs uploaded File:Decorations1.png
- 12:42, 28 July 2023 Pixelwolf talk contribs created page Enemies (Created page with "thumb Enemies can be added through "Enemies Settings" menu in "Entities Settings". The menu is almost the same as for weapons with a few differences: you can add new entries. to do so enter the name of the enemy and either press Return or click a button to the right. You can also set the scale: This windows shows enemy sprite relative to one tile. This is made to let you check if your sprite's height fits a single floor. Enemy properties: * '''H...") Tag: Visual edit
- 12:42, 28 July 2023 Pixelwolf talk contribs created page File:Enemies2.png
- 12:42, 28 July 2023 Pixelwolf talk contribs uploaded File:Enemies2.png
- 12:41, 28 July 2023 Pixelwolf talk contribs created page File:Enemies1.png
- 12:41, 28 July 2023 Pixelwolf talk contribs uploaded File:Enemies1.png
- 12:41, 28 July 2023 Pixelwolf talk contribs created page Entities (Created page with "thumb Entities are active objects like enemies and decorations. They are shown at "Entities" tab. You can place them the same way as you place tiles or objects however only one entity or object can be placed in a single cell.") Tag: Visual edit
- 12:40, 28 July 2023 Pixelwolf talk contribs created page File:Entities.png
- 12:40, 28 July 2023 Pixelwolf talk contribs uploaded File:Entities.png
- 12:39, 28 July 2023 Pixelwolf talk contribs created page Weapons (Created page with "thumb Easy FPS Editor lets you set up to 8 weapon types. You can do so in "Weapons Settings" option in "Objects Settings" menu. By default there are no weapons. All you have to do to add it is rename one of them: Each weapon is tied to a slot in player inventory banded to keys 1 to 8. To delete a weapon just click the button under the list. All properties are self explaining but there is a list with explanation at the bottom of this page. Here you...") Tag: Visual edit
- 12:39, 28 July 2023 Pixelwolf talk contribs created page File:Weapons4.png
- 12:39, 28 July 2023 Pixelwolf talk contribs uploaded File:Weapons4.png
- 12:39, 28 July 2023 Pixelwolf talk contribs created page File:Weapons3.png
- 12:39, 28 July 2023 Pixelwolf talk contribs uploaded File:Weapons3.png
- 12:38, 28 July 2023 Pixelwolf talk contribs created page File:Weapons2.png
- 12:38, 28 July 2023 Pixelwolf talk contribs uploaded File:Weapons2.png
- 12:38, 28 July 2023 Pixelwolf talk contribs created page File:Weapons1.png
- 12:38, 28 July 2023 Pixelwolf talk contribs uploaded File:Weapons1.png
- 12:37, 28 July 2023 Pixelwolf talk contribs created page Objects (Created page with "thumb Objects, aside from some of them and modifiers, are basically items player can pickup. Only one object can be placed in a single map cell. This is not the case when using scripts to spawn items though (see "Advanced Use/Scripts"). * '''Player''' - this objects marks player starting point. There should be only one such point on the map! * '''Keys''' - keys that will allows appropriate doors to open. * '''Lights''' - lights to add some atmosph...") Tag: Visual edit
- 12:37, 28 July 2023 Pixelwolf talk contribs created page File:Objects1.png
- 12:37, 28 July 2023 Pixelwolf talk contribs uploaded File:Objects1.png
- 12:35, 28 July 2023 Pixelwolf talk contribs created page Modifiers (Created page with "thumb Modifiers are special objects that will change shape of a wall. Default modifiers are premade and do a little more than just that. For example, Exit lets player finish a map and go to the next one. They are mainly placed on top of walls but there are some of them that can be or required to be placed on top of floors. Custom modifiers are available in PRO version and are described in "PRO version features/Custom Modifiers" * '''Exit''' - le...") Tag: Visual edit
- 12:35, 28 July 2023 Pixelwolf talk contribs created page File:Modifiers1.png
- 12:35, 28 July 2023 Pixelwolf talk contribs uploaded File:Modifiers1.png
- 12:34, 28 July 2023 Pixelwolf talk contribs created page Map Sounds (Created page with "thumb In this section you may adjust specific sounds exclusive for any map. Perfect for situations where your level including a different floor surface or different player character. Everything you see in screenshot below is self-explanatory.") Tag: Visual edit
- 12:34, 28 July 2023 Pixelwolf talk contribs created page File:MapSounds.png
- 12:34, 28 July 2023 Pixelwolf talk contribs uploaded File:MapSounds.png
- 12:34, 28 July 2023 Pixelwolf talk contribs created page Map Editing (Created page with "thumb When tiles are added you can start making your map. Doing that is pretty simple. First of all create a new map by selecting "Maps" tab and clicking "Create a new map" button. This will open a prompt where you'll be able to name your map file. After that a map editing screen will show up. To the right you'll see a list of map properties which you can change at any time: Here you can: * Import music file * thumbImp...") Tag: Visual edit
- 12:33, 28 July 2023 Pixelwolf talk contribs created page File:MapEditing2.png
- 12:33, 28 July 2023 Pixelwolf talk contribs uploaded File:MapEditing2.png
- 12:33, 28 July 2023 Pixelwolf talk contribs created page File:MapEditing1.png
- 12:33, 28 July 2023 Pixelwolf talk contribs uploaded File:MapEditing1.png
- 12:32, 28 July 2023 Pixelwolf talk contribs created page Tiles (Created page with "thumb Let's begin with the most important thing: Tiles. Tiles are the main building blocks of the map. There are two types of tiles: floors and walls. They use different textures (though you can import the same texture under different types). Tiles import is done by selecting "Import Textures" in "Import Resources" menu: thumb Under each table there are two buttons: the left one will remove current selected texture and the righ...") Tag: Visual edit
- 12:31, 28 July 2023 Pixelwolf talk contribs created page File:Tiles2.png
- 12:31, 28 July 2023 Pixelwolf talk contribs uploaded File:Tiles2.png
- 12:30, 28 July 2023 Pixelwolf talk contribs created page File:Tiles1.png
- 12:30, 28 July 2023 Pixelwolf talk contribs uploaded File:Tiles1.png
- 12:17, 28 July 2023 Pixelwolf talk contribs created page MediaWiki:Sidebar (Created page with "* Community Links * Basic Use ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Advanced Use * SEARCH * TOOLBOX * LANGUAGES")