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Combined display of all available logs of Unofficial EFPSE wiki Extended. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:22, 16 November 2023 Pixelwolf talk contribs uploaded File:Hard Noir.png
- 22:22, 16 November 2023 Pixelwolf talk contribs created page File:Soft Noir.png
- 22:22, 16 November 2023 Pixelwolf talk contribs uploaded File:Soft Noir.png
- 22:22, 16 November 2023 Pixelwolf talk contribs created page File:Toon.png
- 22:22, 16 November 2023 Pixelwolf talk contribs uploaded File:Toon.png
- 22:21, 16 November 2023 Pixelwolf talk contribs created page Free Shaders (Created page with "Although there are no official tutorials on shaders OpenGL 1.2 works in EFPSE so some shaders have been created that can replace the FXAA shader to give the game different effects. These free shaders can be downloaded from [https://pixelwolfnet.itch.io/easy-fps-editor-free-shaders itch.io] Currently, there are the following shaders * PSX-style pixel shader * Toon Shader * Soft Film Noir * Harsh Film Noir * Sepia <gallery> PSX.png|PSX Style Shader Toon.png|Cell Shader...")
- 22:19, 16 November 2023 Pixelwolf talk contribs created page File:PSX.png
- 22:19, 16 November 2023 Pixelwolf talk contribs uploaded File:PSX.png
- 21:14, 22 August 2023 Pixelwolf talk contribs created page Cheats (Created page with " Yes. You need to run the game with an argument "-console". Then in game press the tilde key (`) and the console will be shown. Then you can enter next commands: * '''ai enable''' - enable enemies ai * '''ai disable''' - disable enemies ai * '''god''' - toggle god mode * '''give all''' - give all weapons, ammo and keys * '''noclip''' - toggle noclipping * '''moon''' - moon gravity * '''earth''' - reverts previous cheat * '''map next''' - moves to a next map * '''goto [...") Tag: Visual edit
- 21:11, 22 August 2023 Pixelwolf talk contribs created page 3D Space Editing (Created page with "'''build''' - activates an experimental feature where you can fly around and place existing entities wherever you want. '''Jump and crouch''' - fly up and down, '''T/G''' - scrolls through all entities, '''Q/E''' - choosing random snaps for selected entities, '''Y/H''' - moving selected entity up and down, '''LMB''' - placing selected entity. After you are done placing objects, type build save in the console to create a special script that includes ready-to-use "...")
- 20:44, 22 August 2023 Pixelwolf talk contribs created page Old Manual Scripting (Created page with " ==== THIS IS THE SCRIPTING REFERENCE FROM V1.0 MANUAL AUTO-TRANSLATED FROM RUSSIAN TO ENGLISH. ==== '''Alot of the stuff in the manual is outdated, and is provided only for reference. Use at your own risk. You can also view the entire Old Manual in Russian.''' '''We are working on updating the scripting reference on this page to reflect what we know has changed and make it current. Eventually the updated stuff will be a part of the Scripting page...") Tag: Visual edit
- 13:46, 28 July 2023 Pixelwolf talk contribs created page Community FAQ (Created page with "== Coming Soon ==") Tag: Visual edit
- 13:45, 28 July 2023 Pixelwolf talk contribs created page Free Assets (Created page with "== Coming Soon ==") Tag: Visual edit
- 13:37, 28 July 2023 Pixelwolf talk contribs created page File:Wolf new200x200 Black transparent.png
- 13:37, 28 July 2023 Pixelwolf talk contribs uploaded File:Wolf new200x200 Black transparent.png
- 13:26, 28 July 2023 Pixelwolf talk contribs created page EFPSE Games (Created page with "==== DK Productions ==== [https://dk-productions.itch.io/exodus-evil-pupkin-redemption EXODUS: Evil Pumpkin Redemption] [https://dk-productions.itch.io/scp-slaughterbase SCP: Slaughterbase] [https://dk-productions.itch.io/outfall Outfall - Mutant Rampage (NSFW)] [https://dk-productions.itch.io/santa-saves-gringotown Santa Saves Gringotown! (NSFW)] [https://dk-productions.itch.io/evil-pumpkin-massacre Evil Pumpkin Massacre] [https://dk-productions.itch.io/npp-showdow...") Tag: Visual edit
- 13:20, 28 July 2023 Pixelwolf talk contribs created page Free Tools (Created page with "[https://richwhitehouse.com/index.php?content=inc_projects.php Noesis - 3D model converter] convert almost any 3D format in to the EFPSE 3MD compatible format") Tag: Visual edit
- 13:01, 28 July 2023 Pixelwolf talk contribs created page Models Configurator (Created page with "thumb Models configurator lets you swap entities and weapons sprites with models. The engine supports MD3 models for everything so you will need to convert them to MD3 format. You can use any 3D modeling software for that as long as it has proper plugins. Keep in mind, this is a '''swap''' for sprites, not a replacement. You will still need to provide editor with at least Pickup sprite for entities and weapons. Since models are just swaps for sprites...") Tag: Visual edit
- 13:01, 28 July 2023 Pixelwolf talk contribs created page File:Models2.png
- 13:01, 28 July 2023 Pixelwolf talk contribs uploaded File:Models2.png
- 13:01, 28 July 2023 Pixelwolf talk contribs created page File:Models.png
- 13:01, 28 July 2023 Pixelwolf talk contribs uploaded File:Models.png
- 13:00, 28 July 2023 Pixelwolf talk contribs created page HUD Configurator (Created page with "thumb "HUD Configurator" lets you change HUD layout in a simple way. This editor show you an approximate layout of game HUD but be sure to always check it in the game. The fields here are self-explanatory. "Status" field is a text string that will be shown when you use a script to show a text string on screen. Position values are relative and do not rely on screen resolution. 0 is left (or top) and 1 is right (bottom) side of the screen.") Tag: Visual edit
- 13:00, 28 July 2023 Pixelwolf talk contribs created page File:HUD.png
- 13:00, 28 July 2023 Pixelwolf talk contribs uploaded File:HUD.png
- 12:59, 28 July 2023 Pixelwolf talk contribs created page Texture Animations (Created page with "thumb You can add animations to textures. This is done in "Texture Animations" menu. You can add existing (added) textures to form a sequence. By pressing up or down buttons (below frames list) you can change frames order. The speed is not configurable at this time") Tag: Visual edit
- 12:59, 28 July 2023 Pixelwolf talk contribs created page File:TextureAnimations.png
- 12:59, 28 July 2023 Pixelwolf talk contribs uploaded File:TextureAnimations.png
- 12:58, 28 July 2023 Pixelwolf talk contribs created page Custom Modifiers (Created page with "thumb Custom modifiers can be created in the separate editor in "Advanced Tools" menu. The editor is simple to use. Just create a new tile, select it, rename it and start adding shapes. You can move, scale and rotate them to place when you need them. The red cube shows borders of one tile block, 64 by 64 by 64. It is possible to create modifiers bigger than this though so don't be discouraged. '''"Always cap top and bottom"''' - property caps...") Tag: Visual edit
- 12:57, 28 July 2023 Pixelwolf talk contribs created page File:CustomTiles.png
- 12:57, 28 July 2023 Pixelwolf talk contribs uploaded File:CustomTiles.png
- 12:57, 28 July 2023 Pixelwolf talk contribs created page Shaders (Created page with "There will be no tutorial on writing shaders, only general information about how they are used (for those who know how to write them). There is only one shader in the engine - the lighting shader. The supplied shader uses a simplified model, no specular or anything like that, however, by editing it you can get various effects, such as sepia, invert or cell shading effect. Shader files are located in the ProjectName/Shaders folder, and they can be changed via a script (s...") Tag: Visual edit
- 12:56, 28 July 2023 Pixelwolf talk contribs created page Menu (Created page with " Inside "Data/Scripts" there is a main menu script file called "Menu.script". It uses its own commands but basically it's a script. Any menu option is hard-coded so all you can do is change its position and add a text. * '''mcolor 255 255 255''' - sets main menu font color as R,G,B. * '''mbutton "CONTINUE" 50 370 "return" -1''' - creates a button. You can't create your own button, they're hard coded. The last number is a meu screen this button will be shown at: -1 - any...") Tag: Visual edit
- 12:56, 28 July 2023 Pixelwolf talk contribs created page Scripting (Created page with "'''Warning: incorrect scripts usage might break everything. Use with caution and always test your scripts!''' To make use of scripting system you need to create script file in "Data/Scripts". It's a simple text file with ".script" extension (if you don't have extensions enabled in explorer, then you should do it right now. If you're not willing to, you'll have to find an example script file somewhere and edit it). Script file name can be: * MapName.script - where "MapN...") Tag: Visual edit
- 12:53, 28 July 2023 Pixelwolf talk contribs created page Terminals (Created page with "thumb Terminals are blocks that are usable by player. These can be placed only on tiles or floors. Basically they just call a script which you can set in right panel by pressing "Terminals":") Tag: Visual edit
- 12:52, 28 July 2023 Pixelwolf talk contribs created page File:Terminals.png
- 12:52, 28 July 2023 Pixelwolf talk contribs uploaded File:Terminals.png
- 12:52, 28 July 2023 Pixelwolf talk contribs created page Triggers (Created page with "thumb Triggers are blocks that will play sound or execute script when player walks through them. These can be placed only on floors. thumb You can set script or sound in right panel by pressing "Triggers": Just select file type you need in the filters.") Tag: Visual edit
- 12:52, 28 July 2023 Pixelwolf talk contribs created page File:Type.png
- 12:52, 28 July 2023 Pixelwolf talk contribs uploaded File:Type.png
- 12:51, 28 July 2023 Pixelwolf talk contribs created page File:Triggers.png
- 12:51, 28 July 2023 Pixelwolf talk contribs uploaded File:Triggers.png
- 12:50, 28 July 2023 Pixelwolf talk contribs created page FSM (Created page with "FSM or Finite State Machine allows you to extend sprites animation and entities behavior on general. It is a set of lines that describe what sprites enemy or decorations will have and what will they do. In short, you can change how many sprites an entity has and how fast frames will switch one another. To add a state machine, you need to create a file with the .states extension and the name of the weapon, enemy, or decoration in the ProjectName/States folder. When addin...") Tag: Visual edit
- 12:48, 28 July 2023 Pixelwolf talk contribs created page Cube Maps (Created page with "thumb Cubemaps are needed to change texture for each face of a wall. To do that you need to create a special texture containing all necessary images. You can use this sample below: All textures should be rectangular and the mapping is as next (from top to bottom, if player looks up according to editor): * Top side * Left side, Front side (the one looking at player), Right side, Back side * Bottom side If you need to only change top and bottom sid...") Tag: Visual edit
- 12:47, 28 July 2023 Pixelwolf talk contribs created page File:Cubemap2.png
- 12:47, 28 July 2023 Pixelwolf talk contribs uploaded File:Cubemap2.png
- 12:47, 28 July 2023 Pixelwolf talk contribs created page File:Cubemap.png
- 12:47, 28 July 2023 Pixelwolf talk contribs uploaded File:Cubemap.png
- 12:46, 28 July 2023 Pixelwolf talk contribs created page Testing and Building (Created page with "You can test and build your game by several methods: Pressing buttons on top of the map editor or by using "Build" menu. Building without packing will just copy all your files into a separate folder. This is useful if you want to speed up loading time or just want to give out your resources along with the game. Testing game will put executable and necessary dll files into "Projects" folder and then run your project. If you created your project elsewhere, you can just c...") Tag: Visual edit
- 12:46, 28 July 2023 Pixelwolf talk contribs created page Splash screens (Created page with "Splash screens are screens shown before main menu is shown. You can add them manually into "Titles" folder in your project folder. (there will be an editor added later) The engine supports up to 10 screens: from Authors1.png to Authors10.png. Each screen is shown for one second, not counting fade-ins and fadeouts.") Tag: Visual edit