Grenade

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Revision as of 12:42, 14 December 2024 by Pixelwolf (talk | contribs) (Created page with "@everyoneDo you want to make some kind of grenades in your game? I've got you here pal! Put these lines of code into your loop_script: //BOMB THROWING LOGIC player check rotation rotx roty degtorad=$roty degtorad-=45 degtorad*=0.034906585 global.bombthrowy=SIN($degtorad) global.bombthrowx=COS($degtorad) global.bombthrowx*=-15 global.bombthrowy*=-15 degtorad=$roty degtorad*=0.0174532925 fixbty=SIN($degtorad) global.bombthrowy+=$fixbty degtorad=$rotx degtor...")
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@everyoneDo you want to make some kind of grenades in your game? I've got you here pal!

Put these lines of code into your loop_script:

//BOMB THROWING LOGIC

player check rotation rotx roty

degtorad=$roty

degtorad-=45

degtorad*=0.034906585

global.bombthrowy=SIN($degtorad)

global.bombthrowx=COS($degtorad)

global.bombthrowx*=-15

global.bombthrowy*=-15

degtorad=$roty

degtorad*=0.0174532925

fixbty=SIN($degtorad)

global.bombthrowy+=$fixbty

degtorad=$rotx

degtorad*=0.0174532925

global.bombthrowf=SIN($degtorad)

global.bombthrowf*=350

global.bombthrowv=COS($degtorad)

global.bombthrowv*=-350

global.bombthrowv+=80

global.bombthrowz=COS($degtorad)

global.bombthrowz*=-21

global.bombthrowz+=21

21 = player height divided by 2.

15 = player radius minus one plus grenade radius (works best when it's zero).

350 = throw force.

Use this frame into FSM:

frame 0 0.01 0 0 0 SPAWN fbombprj $global.bombthrowx,$global.bombthrowz,$global.bombthrowy $global.bombthrowf,$global.bombthrowv

"fbombprj" - is an enemy with zero radius that does nothing and act as a throwable object, since decorations don't have any physics.

Pros: Now you have a means of throwing stuff. It even takes into account if you look up or down.

Cons: To prevent spawning things through walls when you stand next to them, we have to spawn things one unit inside player's radius. It pushes back a little, barely noticeable while in movement. But if you make your projectile radius bigger that zero - pushback is much more noticable. By tweaking the 15 number - you can increase the pushback even more without changing the projectile radius.