Community Scripts

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools ** Please credit community members who’s scripts you have used in your game projects. Grenade Script Do you want to make some kind of grenades in your game? I’ve got you here pal!Put these lines of code into your loop_script: Use this frame into […]

Models Configurator

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools Models configurator lets you swap entities and weapons sprites with models. The engine supports MD3 models for everything so you will need to convert them to MD3 format. You can use any 3D modeling software for that as long as it has proper plugins. […]

HUD Configurator

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools “HUD Configurator” lets you change HUD layout in a simple way. This editor show you an approximate layout of game HUD but be sure to always check it in the game. The fields here are self-explanatory. “Status” field is a text string that will […]

Texture Animations

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools You can add animations to textures. This is done in “Texture Animations” menu. You can add existing (added) textures to form a sequence. By pressing up or down buttons (below frames list) you can change frames order. The speed is not configurable at this […]

Custom Modifiers

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools Custom modifiers can be created in the separate editor in “Advanced Tools” menu. The editor is simple to use. Just create a new tile, select it, rename it and start adding shapes. You can move, scale and rotate them to place when you need […]

Shaders

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools There will be no tutorial on writing shaders, only general information about how they are used (for those who know how to write them). More information can be found in the free shaders section of the wiki There is only one shader in the […]

Menu

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools Inside “Data/Scripts” there is a main menu script file called “Menu.script”. It uses its own commands but basically it’s a script. Any menu option is hard-coded so all you can do is change its position and add a text. mtext “SETTINGS” 570 30 5 […]

Scripting

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools Warning: incorrect scripts usage might break everything. Use with caution and always test your scripts! To make use of scripting system you need to create script file in “Data/Scripts”. It’s a simple text file with “.script” extension (if you don’t have extensions enabled in […]

Terminals

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools Terminals are blocks that are usable by player. These can be placed only on tiles or floors. Basically they just call a script which you can set in right panel by pressing “Terminals”:

Triggers

Community Links Engine Versions Basic Use Advanced Use Tools Advanced Tools Triggers are blocks that will play sound or execute script when player walks through them. These can be placed only on floors. You can set script or sound in right panel by pressing “Triggers”: Just select file type you need in the filters.