Slide Mechanic
Note:
This script can only be used in Alpha 47 or later.
Note from Clark:
"Before alpha 47, the 'player check rotation' command unintentionally added 90 to x and y.
When this was fixed in alpha 47, any old scripts which used that command broke.
To update scripts to work with 47 and newer, all you have to do is add 90 to both the x and y result of any 'player check rotation' commands."
Put this to your loop_script:
//DASH LOGIC// bind space dash player check rotation rotx roty rotx+=90 //fix for alpha 47+ roty+=90 //fix for alpha 47+ degtorad=$roty degtorad+=90 degtorad*=0.0174533 dashy=COS($degtorad) dashx=SIN($degtorad) degtorad=$rotx degtorad-=90 degtorad*=0.0174533 dashz=SIN($degtorad) dash_reduct=COS($degtorad) dash_speed=900 dashz*=$dash_speed dashy*=$dash_speed dashx*=$dash_speed dashy*=$dash_reduct dashx*=$dash_reduct if $global.player_dash == 1 { player velocity set $dashx $dashy $dashz height walk 32 global.player_dash=2 } if $global.player_dash == 2 { dash_time+=$global.deltaTime if $dash_time >= 1 { global.player_dash=0 dash_time=0 height walk 42 } }
Make a script named "dash.script" and put this inside:
if $global.player_dash == 0 { global.player_dash=1 } map quickreturn 2`
Now every 0.5 seconds you press space key, the player is launched with a force of 900 units per second to the direction you look at. It doesn't ignores gravity like regular dash should do but disabling gravity while giving player any velocity results in player flying out of bounds on cosmic speeds.