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Combined display of all available logs of Unofficial EFPSE wiki Extended. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:25, 2 February 2025 Fenir talk contribs created page DEV-Efpse-CE-changelog (Created page with "'''Use these builds at your own risk!''' '''Due to the high chance of bugs/issues, you run a much greater risk of corrupting your project.''' '''Always backup your projects before trying a new development build.''' '''WARNING: THE LATEST UPDATES WILL MAKE YOUR MAP FILES INCOMPATIBLE WITH OLDER VERSIONS OF EFPSE. Maps will be automatically backed-up to 'Maps/mapname.eem_BeforeFormatUpdate' before conversion, but I still recommend that you backup your project first.''' =...")
- 13:41, 2 February 2025 Fenir talk contribs created page EFPSE-CE-changelog (Created page with "((EFPSE development was passed to Clark, see new developmental builds EFPSE-CE editions))thumb|New Color Picker Build 1.9.5 ==== EFPSE Version 1.10.1 ==== * Fixed the vn/console rendering issues caused by 1.10.0 * Improved comment '//' parsing in scripts, so they are no longer parsed as parameters. * Fixed the armour autohide HUD option not being saved * Fixed weapon pos/scale not being saved * Fixed a crash when setting...")
- 04:40, 4 January 2025 Pixelwolf talk contribs created page GOTY 2024 (Created page with "Hosted by Method - find Method on [https://rmethod.itch.io/ itch.io] left") Tag: Visual edit
- 04:34, 4 January 2025 Pixelwolf talk contribs created page File:GOTY2024.png
- 04:34, 4 January 2025 Pixelwolf talk contribs uploaded File:GOTY2024.png
- 06:36, 28 December 2024 Pixelwolf talk contribs deleted page All weapons stay holstered on pickup (content was: "Add the following to the level Loop script player check heldweapon currentWeapon player check ammo currentWeapon amcurrent if $amcurrent == 0 { player weapon holster }", and the only contributor was "Pixelwolf" (talk))
- 06:33, 28 December 2024 Pixelwolf talk contribs created page All weapons stay holstered on pickup (Created page with " player check heldweapon currentWeapon player check ammo currentWeapon amcurrent if $amcurrent == 0 { player weapon holster }") Tag: Visual edit
- 01:14, 22 December 2024 User account Fenir talk contribs was created by Pixelwolf talk contribs and password was sent by email (User contributions)
- 12:42, 14 December 2024 Pixelwolf talk contribs created page Grenade (Created page with "@everyoneDo you want to make some kind of grenades in your game? I've got you here pal! Put these lines of code into your loop_script: //BOMB THROWING LOGIC player check rotation rotx roty degtorad=$roty degtorad-=45 degtorad*=0.034906585 global.bombthrowy=SIN($degtorad) global.bombthrowx=COS($degtorad) global.bombthrowx*=-15 global.bombthrowy*=-15 degtorad=$roty degtorad*=0.0174532925 fixbty=SIN($degtorad) global.bombthrowy+=$fixbty degtorad=$rotx degtor...") Tag: Visual edit
- 01:26, 13 December 2024 Pixelwolf talk contribs created page Slide Mechanic (Created page with "Put this to your loop_script: <pre> //DASH LOGIC// bind space dash player check rotation rotx roty degtorad=$roty degtorad+=90 degtorad*=0.0174533 dashy=COS($degtorad) dashx=SIN($degtorad) degtorad=$rotx degtorad-=90 degtorad*=0.0174533 dashz=SIN($degtorad) dash_reduct=COS($degtorad) dash_speed=900 dashz*=$dash_speed dashy*=$dash_speed dashx*=$dash_speed dashy*=$dash_reduct dashx*=$dash_reduct if $global.player_dash == 1 { player velocity set $dashx $dashy $dashz...") Tag: Visual edit: Switched
- 01:24, 13 December 2024 Pixelwolf talk contribs created page Dash mechanic (Created page with "Put this to your loop_script: <pre> //DASH LOGIC// bind space dash player check rotation rotx roty degtorad=$roty degtorad+=90 degtorad*=0.0174533 dashy=COS($degtorad) dashx=SIN($degtorad) degtorad=$rotx degtorad-=90 degtorad*=0.0174533 dashz=SIN($degtorad) dash_reduct=COS($degtorad) dash_speed=900 dashz*=$dash_speed dashy*=$dash_speed dashx*=$dash_speed dashy*=$dash_reduct dashx*=$dash_reduct if $global.player_dash == 1 { player velocity set $dashx $dashy $dashz...") Tag: Visual edit: Switched
- 11:32, 16 November 2024 Pixelwolf talk contribs created page Fetch Quest (Created page with "Fetch Quest video tutorial {{#ev:youtube|WAWZvIH1G3o|640x360}}") Tag: Visual edit: Switched
- 09:00, 12 November 2024 Pixelwolf talk contribs created page Cinematic's (Cinematic's now has its own page) Tag: Visual edit
- 20:25, 18 June 2024 Nole talk contribs created page Light sun direction (Created page with "Changes the <code>[x]</code> <code>[y]</code> <code>[z]</code> values of the sun's direction on the current map where <code>[x]</code>, <code>[y]</code>, <code>[z]</code> are ℝ values between <code>[-inf - +inf]</code> ==== Syntax ==== <code>light sun direction [x] [y] [z]</code> ==== Examples ==== 📜 changeSunDirectionTerminal.script<br> <pre> //light sun direction [x] [y] [z] text "Setting up sun direction to light 32 0 0 light sun direction 32 0 0 map return...") Tag: Visual edit: Switched
- 17:59, 17 June 2024 Nole talk contribs created page Light sun colour (Created page with "Changes the <code>[r]ed</code> <code>[g]reen</code> <code>[b]lue</code> <code>[a]lpha</code> of the sun's light of the current map where <code>[r]</code>, <code>[g]</code>, <code>[b]</code> are values between <code>[0-255]</code> and <code>[a]</code> is <code>[0.0-1.0]</code>. ==== Syntax ==== <code>light sun [r] [g] [b] [a]</code> ==== Examples ==== 📜 turnLightGreenTerminal.script<br> <pre> //light sun [r] [g] [b] [a] text "Setting up sun light to green" light su...") Tag: Visual edit: Switched
- 10:36, 17 June 2024 Nole talk contribs created page Light ambient (Added individual entry for the light ambient command) Tag: Visual edit: Switched
- 22:15, 9 June 2024 Pixelwolf talk contribs created page File:Doorframe.png
- 22:15, 9 June 2024 Pixelwolf talk contribs uploaded File:Doorframe.png
- 18:51, 5 June 2024 Nole talk contribs created page Command line Flags (Created page with "<span id="using-flags-with-efpse"></span> == Using Flags with EFPSE == EFPSE can be passed a few different flags to the executable. These flags are as follows: <span id="example-flags"></span> === Example Flags === # '''Game.exe -console''' #* Command: <code>"C:/../../Desktop/Projects/Game.exe" -console</code> #* Description: Will launch the game with the console open. # '''Game.exe -data ProjectName''' #* Command: <code>"C:/../../Desktop/Projects/Game....") Tag: Visual edit: Switched
- 22:26, 2 May 2024 User account Nole talk contribs was created by Pixelwolf talk contribs and password was sent by email (Contributor)
- 11:19, 24 April 2024 User account SamMarshall talk contribs was created by Pixelwolf talk contribs and password was sent by email (Contributor)
- 08:00, 20 April 2024 User account Pomei talk contribs was created by Pixelwolf talk contribs and password was sent by email (Contributor)
- 09:04, 29 March 2024 Yugiyanagui talk contribs created page Simple Elevator Example (Created page with "Easy FPS Editor does not have an elevator implemented, but a similar one can be created by teleporting the player. Before working, prepare the sound effects to be used for the elevator and store them in the Sounds folder. First, prepare a room for one block and change the texture of the inner wall to a switch. Next, create another room on another floors in the same location(Example:4floors). Then, place the terminal where the elevator switch is located and assign th...") Tag: Visual edit
- 08:51, 28 March 2024 Pixelwolf talk contribs created page Randomised 3D Decoration Rotation (Created page with "right|frameless '''<u>Credit to [https://dedreek.itch.io/ Grim Dev] for this great little FSM</u>''' In this FSM the 3D decoration road block has been set with a random variable of 1 to 8, what ever number it lands on it then jumps to that state for example if the random number generated is 3 it will use this JUMPIFEQUALS command > '''frame 1 0.001 0 0 0 JUMPIFEQUALS ROTVAR 3 STOP3''' making it move to '''state STOP3 NONE 0''' '''frame 3 0.0...") Tag: Visual edit
- 08:51, 28 March 2024 Pixelwolf talk contribs created page File:RandomRotate.PNG
- 08:51, 28 March 2024 Pixelwolf talk contribs uploaded File:RandomRotate.PNG
- 08:43, 28 March 2024 Pixelwolf talk contribs created page Community Examples (Created page with "Animated HUD Items and control with globals - [https://pixelwolfnet.itch.io/ Pixelwolf] Randomised 3D Decoration Rotation - [https://dedreek.itch.io/ Grim Dev]")
- 22:21, 27 March 2024 Pixelwolf talk contribs created page File:PSXEvan.png
- 22:21, 27 March 2024 Pixelwolf talk contribs uploaded File:PSXEvan.png
- 21:57, 27 March 2024 Pixelwolf talk contribs undeleted page Animated Hud Example (4 revisions) (Accidental Deletion)
- 20:20, 27 March 2024 Pixelwolf talk contribs undeleted page Main Page (10 revisions) (Accidental Deletion)
- 20:19, 27 March 2024 Pixelwolf talk contribs undeleted page HUD Configurator (2 revisions) (Accidental Deletion)
- 20:18, 27 March 2024 Pixelwolf talk contribs undeleted page Texture Animations (2 revisions) (Accidental Deletion)
- 20:18, 27 March 2024 Pixelwolf talk contribs undeleted page Shaders (3 revisions) (Accidental Deletion)
- 20:18, 27 March 2024 Pixelwolf talk contribs undeleted page Scripting (24 revisions) (Accidental Deletion)
- 20:18, 27 March 2024 Pixelwolf talk contribs undeleted page Terminals (1 revision) (Accidental Deletion)
- 20:18, 27 March 2024 Pixelwolf talk contribs undeleted page Triggers (1 revision) (Accidental Deletion)
- 20:18, 27 March 2024 Pixelwolf talk contribs undeleted page Cube Maps (1 revision) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page Testing and Building (2 revisions) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page Splash screens (1 revision) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page Game Properties (4 revisions) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page Player Properties (3 revisions) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page System Resources (4 revisions) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page Enemies (2 revisions) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page Entities (1 revision) (Accidental Deletion)
- 20:17, 27 March 2024 Pixelwolf talk contribs undeleted page Weapons (5 revisions) (Accidental Deletion)
- 20:16, 27 March 2024 Pixelwolf talk contribs undeleted page Objects (1 revision) (Accidental Deletion)
- 20:16, 27 March 2024 Pixelwolf talk contribs undeleted page Map Sounds (1 revision) (Accidental Deletion)
- 20:16, 27 March 2024 Pixelwolf talk contribs undeleted page Map Editing (3 revisions) (Accidental Deletion)
- 20:16, 27 March 2024 Pixelwolf talk contribs undeleted page Tiles (1 revision) (Accidental Deletion)