Testing and Building: Difference between revisions

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(Created page with "You can test and build your game by several methods: Pressing buttons on top of the map editor or by using "Build" menu. Building without packing will just copy all your files into a separate folder. This is useful if you want to speed up loading time or just want to give out your resources along with the game. Testing game will put executable and necessary dll files into "Projects" folder and then run your project. If you created your project elsewhere, you can just c...")
 
(Added one beloved method of testing.)
 
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You can test and build your game by several methods:
You can test and build your game by several methods:


Pressing buttons on top of the map editor or by using "Build" menu.
* Pressing buttons on top of the map editor or by using "Build" [[menu]]. Building without packing will just copy all your files into a separate folder. This is useful if you want to speed up loading time or just want to give out your resources along with the game. Testing game will put executable and necessary dll files into "Projects" folder and then run your project. If you created your project elsewhere, you can just copy its folder into "Projects" folder and open it in the editor.


Building without packing will just copy all your files into a separate folder. This is useful if you want to speed up loading time or just want to give out your resources along with the game. Testing game will put executable and necessary dll files into "Projects" folder and then run your project. If you created your project elsewhere, you can just copy its folder into "Projects" folder and open it in the editor.
* You can also test your currently selected map through "Test Current Map" option.
* You can also execute "Test Game" command without launching editor at all. In Projects folder create a shortcut to "Game.exe" file and set properties to:


You can also test your currently selected map through "Test Current Map" option.
''Game.exe -data YourProjectName''

Latest revision as of 10:19, 18 March 2024

You can test and build your game by several methods:

  • Pressing buttons on top of the map editor or by using "Build" menu. Building without packing will just copy all your files into a separate folder. This is useful if you want to speed up loading time or just want to give out your resources along with the game. Testing game will put executable and necessary dll files into "Projects" folder and then run your project. If you created your project elsewhere, you can just copy its folder into "Projects" folder and open it in the editor.
  • You can also test your currently selected map through "Test Current Map" option.
  • You can also execute "Test Game" command without launching editor at all. In Projects folder create a shortcut to "Game.exe" file and set properties to:

Game.exe -data YourProjectName