Community FAQ

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Does Transparency work in EFOSE?

Yes, well, kind of.

Transparency doesn't work properly period Because it doesn't require any z-ordering

Transparency is a tricky thing and requires either good z-ordering or some shader magic

There is z-ordering to some degree but to use it properly you need to keep in head when exactly your half-transparent textures will be drawn.

In other words - I got tired of tinkering with this and just used simple old trick of not having half transparency at all

The work around? Well Transparency only works 50 50% or 0.5 so creating a transparent effect is to use a method called dithered transparency. (more will be written in this in time.)

Is there a way to randomize values?

Yes. To randomize a value you use variable=RANDOM(0,100). For example

HealPlayer=RANDOM(8,35)

player heal $HealPlayer

entity delete me

map return

This will use a local variable that will heal the player when collected for a random value between 8 and 35 health points.

Is there a way to make the enemy shoot multiple times?

Yes. use FSM and Insert ATTACK and READY alternately. For example

state ATTACK CHASE 0

frame 5 0.25 0 0 0 NONE

frame 5 0.25 0 0 0 NONE

frame 6 0.0625 0 0 0 READY

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.25 0 0 0 READY

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.25 0 0 0 READY

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.25 0 0 0 READY

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.25 0 0 0 READY

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.25 0 0 0 READY

If READY is not inserted, the animation will play but only one bullet will be fired.

When exporting from 3D modeling software, how should I scale my mesh?

This 3D mesh that came with the original EFPSE that is the scale of one tile cubed inside the engine. You can import this into your 3D modeling software and use this as a reference.


What is the maximum height distance that the player will automatically go up?

<= 16 units

Consider a staircase:

For the player to be able to move up the staircase without jumping, each step would need to be 16 units higher than the last one.