Decorations: Difference between revisions

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(Created page with "thumb Decorations are static objects that can be destroyed by player. Everything here is essentially the same as with enemies. The editor is available at "Decorations Settings" menu in "Entities Settings". Decoration properties: * '''Health''' - decoration health. * '''Radius''' - sets decoration radius. * '''Breakable''' - sets if decoration is breakable. * '''Solid''' - sets of decoration is solid and blocks player from passing through it. *...")
 
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[[File:Decorations1.png|thumb]]
[[File:Decorations1.png|thumb]]
Decorations are static objects that can be destroyed by player.
Decorations are static [[objects]] that can be destroyed by player. Everything here is essentially the same as with [[enemies]]. The editor is available at "Decorations Settings" [[menu]] in "[[Entities]] Settings".
Everything here is essentially the same as with enemies. The editor is available at "Decorations Settings" menu in "Entities Settings".


Decoration properties:
Decoration properties:
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* '''Breakable''' - sets if decoration is breakable.
* '''Breakable''' - sets if decoration is breakable.
* '''Solid''' - sets of decoration is solid and blocks player from passing through it.
* '''Solid''' - sets of decoration is solid and blocks player from passing through it.
* '''Lighted''' - sets if decoration is lighted by lights.
* '''Lighted''' - sets if decoration is lighted by lights.  


* '''Snap to ceiling''' - snaps decoration to the closest solid tile right above it.
* '''Snap to ceiling''' - snaps decoration to the closest solid tile right above it.

Revision as of 13:11, 28 July 2023

Decorations are static objects that can be destroyed by player. Everything here is essentially the same as with enemies. The editor is available at "Decorations Settings" menu in "Entities Settings".

Decoration properties:

  • Health - decoration health.
  • Radius - sets decoration radius.
  • Breakable - sets if decoration is breakable.
  • Solid - sets of decoration is solid and blocks player from passing through it.
  • Lighted - sets if decoration is lighted by lights.
  • Snap to ceiling - snaps decoration to the closest solid tile right above it.