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- 15:25, 2 February 2025 DEV-Efpse-CE-changelog (hist | edit) [33,703 bytes] Fenir (talk | contribs) (Created page with "'''Use these builds at your own risk!''' '''Due to the high chance of bugs/issues, you run a much greater risk of corrupting your project.''' '''Always backup your projects before trying a new development build.''' '''WARNING: THE LATEST UPDATES WILL MAKE YOUR MAP FILES INCOMPATIBLE WITH OLDER VERSIONS OF EFPSE. Maps will be automatically backed-up to 'Maps/mapname.eem_BeforeFormatUpdate' before conversion, but I still recommend that you backup your project first.''' =...")
- 13:41, 2 February 2025 EFPSE-CE-changelog (hist | edit) [5,543 bytes] Fenir (talk | contribs) (Created page with "((EFPSE development was passed to Clark, see new developmental builds EFPSE-CE editions))thumb|New Color Picker Build 1.9.5 ==== EFPSE Version 1.10.1 ==== * Fixed the vn/console rendering issues caused by 1.10.0 * Improved comment '//' parsing in scripts, so they are no longer parsed as parameters. * Fixed the armour autohide HUD option not being saved * Fixed weapon pos/scale not being saved * Fixed a crash when setting...")
- 04:40, 4 January 2025 GOTY 2024 (hist | edit) [96 bytes] Pixelwolf (talk | contribs) (Created page with "Hosted by Method - find Method on [https://rmethod.itch.io/ itch.io] left") Tag: Visual edit
- 12:42, 14 December 2024 Grenade (hist | edit) [1,666 bytes] Pixelwolf (talk | contribs) (Created page with "@everyoneDo you want to make some kind of grenades in your game? I've got you here pal! Put these lines of code into your loop_script: //BOMB THROWING LOGIC player check rotation rotx roty degtorad=$roty degtorad-=45 degtorad*=0.034906585 global.bombthrowy=SIN($degtorad) global.bombthrowx=COS($degtorad) global.bombthrowx*=-15 global.bombthrowy*=-15 degtorad=$roty degtorad*=0.0174532925 fixbty=SIN($degtorad) global.bombthrowy+=$fixbty degtorad=$rotx degtor...") Tag: Visual edit
- 01:26, 13 December 2024 Slide Mechanic (hist | edit) [1,096 bytes] Pixelwolf (talk | contribs) (Created page with "Put this to your loop_script: <pre> //DASH LOGIC// bind space dash player check rotation rotx roty degtorad=$roty degtorad+=90 degtorad*=0.0174533 dashy=COS($degtorad) dashx=SIN($degtorad) degtorad=$rotx degtorad-=90 degtorad*=0.0174533 dashz=SIN($degtorad) dash_reduct=COS($degtorad) dash_speed=900 dashz*=$dash_speed dashy*=$dash_speed dashx*=$dash_speed dashy*=$dash_reduct dashx*=$dash_reduct if $global.player_dash == 1 { player velocity set $dashx $dashy $dashz...") Tag: Visual edit: Switched
- 01:24, 13 December 2024 Dash mechanic (hist | edit) [0 bytes] Pixelwolf (talk | contribs) (Created page with "Put this to your loop_script: <pre> //DASH LOGIC// bind space dash player check rotation rotx roty degtorad=$roty degtorad+=90 degtorad*=0.0174533 dashy=COS($degtorad) dashx=SIN($degtorad) degtorad=$rotx degtorad-=90 degtorad*=0.0174533 dashz=SIN($degtorad) dash_reduct=COS($degtorad) dash_speed=900 dashz*=$dash_speed dashy*=$dash_speed dashx*=$dash_speed dashy*=$dash_reduct dashx*=$dash_reduct if $global.player_dash == 1 { player velocity set $dashx $dashy $dashz...") Tag: Visual edit: Switched
- 11:32, 16 November 2024 Fetch Quest (hist | edit) [62 bytes] Pixelwolf (talk | contribs) (Created page with "Fetch Quest video tutorial {{#ev:youtube|WAWZvIH1G3o|640x360}}") Tag: Visual edit: Switched
- 09:00, 12 November 2024 Cinematic's (hist | edit) [1,237 bytes] Pixelwolf (talk | contribs) (Cinematic's now has its own page) Tag: Visual edit