Enemies

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Revision as of 20:48, 7 September 2023 by 46.138.171.184 (talk) (Added a formula for pixel to map block ratio scaling.)
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Enemies can be added through "Enemies Settings" menu in "Entities Settings". The menu is almost the same as for weapons with a few differences: you can add new entries. to do so enter the name of the enemy and either press Return or click a button to the right.

You can also set the scale: by default, 160x160px resolution sprite takes the space equal to the height and width of a single map block. If you used, for example, a 32x32px sprite, and want it to be as high, as a single map block - you have to change it scale to 160/32 = 5.0 value. If you have a 320x320px sprite and want to fit it into a single map block, you use 160/320 = 0.5 scale.

This windows shows enemy sprite relative to one tile. This is made to let you check if your sprite's height fits a single floor.

Enemy properties:

  • Health - enemy health
  • Damage - damage dealt to player
  • Speed - enemy speed. In units per second
  • Radius - enemy radius. Used for collision checking with player
  • Drops - item this enemy drops when dying
  • Attack delay - amount of seconds enemy wait before next attack
  • Explosion radius - if set to a non-zero value enemy will explode after death
  • Projectile speed - if enemy uses projectiles this sets projectile speed in units per second
  • Is shooting - if set, enemy will shoot instead of moving closer to attack
  • Uses projectiles - sets if enemy uses projectiles
  • Fullbright projectiles - disables or enables lighting on projectiles
  • Delete after death - removes sprite after death