Custom modifier values can now be edited without clicking the adjustment buttons.
Custom tile shape visibility/collision can now be changed from the editor, instead of requiring manual file editing.
Made it possible to edit HUD.dat while the editor is open.
Player height can now be adjusted in the player configurator.
Replaced the color selection dialogues, using this free library. Let me know if you like it or not.
Improved save file contents (weapon stats, player settings, gravity and projectiles are now included: This breaks compatibility with old save files. Loading a save file created with an earlier engine version will crash your game.
Fixed a bug that could cause triggers to be removed when activating a sound trigger.
Restored the model delete buttons in the model configurator.
Fixed culling issue with cube skyboxes (screenshots before/after)
Projects can now be opened by double-clicking their name in the project list.
Made the LASTDAMAGE value more accurate for multi-bullet weapons.
Fixed an engine crash when a door is placed on an empty tile.
More editor crash fixes relating to files with spaces in their names.
Fixed an editor crash that would occur when importing system resources (menu images, etc..)
Improved the stability when loading invalid or corrupt project files.
Added dialogues offering to reset any discovered project issues.
JUMPIFNOAMMO now handles negative ammo values if you somehow messed up your ammo count
Spaces are now removed from filenames when importing map sounds, avoiding another potential editor crash.
Fixed a bug preventing the player from walking on invisible tiles.
Fixed a bug that would prevent the "Fullbright Projectiles" setting from being loaded properly.
Fixed missing save slots *asterisks* in built games.
Fixed a bug causing weapon position/scale to change when player height was changed.
Fixed a bug that would prevent 3d models from being updated when they were reimported.
Fixed 3d weapons clipping through walls.
Fixed a bug that could cause level geometry to be rendered with a different 3d model's texture.
If any menu images are missing, the engine will now use a darkened copy of the main menu image, or a completely black image if the main menu image is also missing: If you're using a video for the main menu, this will allow you to keep the video playback state across all sub-menus.
Updated inaccurate manual description for "player weapon holster"
Fixed muzzle flash issues for 3d weapons.
Actually fixed muzzle flash with 3d weapons
Fixed a bug in the scripting engine that could cause comparisons to fail
Fixed some crashes and bugs in the save/load system , and made sure the "game save" command isn't executed before any entity/spawn commands if it's not supposed to.
Fixed a bug that caused custom modifier length to be locked to width for all shapes
Fixed a crash when clicking delete on an empty 3d model