User contributions for Nole
Jump to navigation
Jump to search
18 June 2024
- 20:2520:25, 18 June 2024 diff hist +669 N Light sun direction Created page with "Changes the <code>[x]</code> <code>[y]</code> <code>[z]</code> values of the sun's direction on the current map where <code>[x]</code>, <code>[y]</code>, <code>[z]</code> are ℝ values between <code>[-inf - +inf]</code> ==== Syntax ==== <code>light sun direction [x] [y] [z]</code> ==== Examples ==== 📜 changeSunDirectionTerminal.script<br> <pre> //light sun direction [x] [y] [z] text "Setting up sun direction to light 32 0 0 light sun direction 32 0 0 map return..." current Tag: Visual edit: Switched
17 June 2024
- 20:1320:13, 17 June 2024 diff hist −29 Community FAQ →When exporting from 3D modeling software, how should I scale my mesh? Tag: Visual edit
- 20:1220:12, 17 June 2024 diff hist +88 m Community FAQ →When exporting from 3D modeling software, how should I scale my mesh? Tag: Visual edit
- 17:5917:59, 17 June 2024 diff hist +692 N Light sun colour Created page with "Changes the <code>[r]ed</code> <code>[g]reen</code> <code>[b]lue</code> <code>[a]lpha</code> of the sun's light of the current map where <code>[r]</code>, <code>[g]</code>, <code>[b]</code> are values between <code>[0-255]</code> and <code>[a]</code> is <code>[0.0-1.0]</code>. ==== Syntax ==== <code>light sun [r] [g] [b] [a]</code> ==== Examples ==== 📜 turnLightGreenTerminal.script<br> <pre> //light sun [r] [g] [b] [a] text "Setting up sun light to green" light su..." current Tag: Visual edit: Switched
- 17:4017:40, 17 June 2024 diff hist −3 m Light ambient →Added current Tag: Visual edit
- 17:3917:39, 17 June 2024 diff hist +343 Light ambient No edit summary Tag: Visual edit: Switched
- 11:2711:27, 17 June 2024 diff hist 0 m Community FAQ →Does Transparency work in EFOSE? Tag: Visual edit
- 11:2711:27, 17 June 2024 diff hist +1,205 Community FAQ Added an entry for when your project does not start due to spaces in the text or file names Tag: Visual edit: Switched
- 10:3610:36, 17 June 2024 diff hist +710 N Light ambient Added individual entry for the light ambient command Tag: Visual edit: Switched
5 June 2024
- 18:5718:57, 5 June 2024 diff hist −98 Command line Flags No edit summary current
- 18:5518:55, 5 June 2024 diff hist −301 Command line Flags Fix the formatting this should be good enough to show to the public Tag: Visual edit
- 18:5118:51, 5 June 2024 diff hist +7,334 N Command line Flags Created page with "<span id="using-flags-with-efpse"></span> == Using Flags with EFPSE == EFPSE can be passed a few different flags to the executable. These flags are as follows: <span id="example-flags"></span> === Example Flags === # '''Game.exe -console''' #* Command: <code>"C:/../../Desktop/Projects/Game.exe" -console</code> #* Description: Will launch the game with the console open. # '''Game.exe -data ProjectName''' #* Command: <code>"C:/../../Desktop/Projects/Game...." Tag: Visual edit: Switched
1 June 2024
- 15:0715:07, 1 June 2024 diff hist +1 m Community Examples No edit summary Tag: Visual edit
- 15:0715:07, 1 June 2024 diff hist +255 m Community Examples Added The example project contributed by method Tag: Visual edit
- 13:2813:28, 1 June 2024 diff hist +5 m FSM →Examples: Just fix the formatting with one of the headers so that they align with the other headers and produce a table of contents Correctly Tag: Visual edit
- 13:2613:26, 1 June 2024 diff hist +43 m Community Examples Added headers and then added a example project for simple running. Tag: Visual edit
- 13:0513:05, 1 June 2024 diff hist +76 m Community Examples Added a simple run example Tag: Visual edit
30 May 2024
- 12:5112:51, 30 May 2024 diff hist −1 m FSM Another really small stupid aesthetic change I'm sorry Tag: Visual edit
- 12:4512:45, 30 May 2024 diff hist +127 m FSM Fixed typos Tag: Visual edit
- 12:4012:40, 30 May 2024 diff hist −5 m FSM Minor formatting change Tag: Visual edit
- 12:3712:37, 30 May 2024 diff hist +2,490 FSM Added a section that describes all of the states that each of the state machines can be in Tag: Visual edit
29 May 2024
- 14:3414:34, 29 May 2024 diff hist +25 m Randomised 3D Decoration Rotation Clarified that the 3D decoration required that a model be in md3 format. I got confused when I first started in another member in the discord also kind of got confused so I just wanted to emphasize that it needed to be a 3D model current Tag: Visual edit
22 May 2024
- 19:5319:53, 22 May 2024 diff hist +369 m Community FAQ New FAQ entry : Maximum height player will move up automatically Tag: Visual edit
3 May 2024
- 01:1401:14, 3 May 2024 diff hist +303 m Community FAQ I added the link to a 3D mesh contributed by KeshaFilm. I wasn't sure if I should credit them. Didn't think of anywhere to host the OBJ besides my site. If there's a better location feel free to use that :) Tag: Visual edit